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Ngl the reason why I wanted to do this was cuz I saw the castle lobby and my neurons activated like they were a false memory so i was like "ok i GOTTA look at the whole game to see what's up" u know what i'm sayi Some glitches I may have used to bypass the unfinishedness of levels cuz I know someone's gonna ask Pause buffering: Anims play first and then the pause key is checked and only then Movement is processed It's only rly used here for double rocket boosts but while I didn't know Snowman's Land had a hover nozzle I was trying to pause buffer Luigi's triple jump anim to gain more height (u can't spin while in the triple jump anim) Fludd preservation: Funny enough Sapling taught me this a day ago To keep track of a course's fludd history the game assigns u a level id which always gets stated upon the shine select prompt While Exit Level resets the variable Return to Title Screen does not So u can go thru the castle and snatch the fludd nozzles lying around and it'll get written to the course's id u had preserved