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Since I started this channel, I’ve always wanted to make a video that clearly explains what I’m actually doing here. A few days ago, I came across a video by Arrimus3D (link below), and I immediately thought: ok, enough — now or never. • How to Solve This Topology Problem! So this video is my attempt to explain what solid modeling is, and why I believe it deserves more attention inside Blender. This is not the most mature or “solid” workflow ever (yes, word joke intended), but I genuinely believe that this approach — not my channel, the workflow itself — is worth exploring for anyone who enjoys 3D modeling in Blender. Whether you are a maker, a designer, or a hard-surface artist, I hope this gives you a useful perspective. Enjoy the video, and if you agree, disagree, or have suggestions, leave a comment below. I genuinely enjoy constructive discussions. Thanks for watching — see you in the next video. #blender3d #3dprinting #hardsurfacemodeling