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In 1988, Captain Blood arrived like a UFO in the gaming world—mysterious, visionary, and years ahead of its time. Created by Philippe Ulrich and Didier Bouchon at Ere Informatique (later Exxos), with music by Jean-Michel Jarre, it was one of the most imaginative science-fiction games ever made. On Atari ST, Amiga, Commodore 64, and other systems, Captain Blood amazed players with its vector graphics, fractal landscapes, digitized voices, and alien communication system. You played as a designer trapped in his own creation, exploring 32,000 planets in search of lost clones. Captain Blood didn’t just simulate the future—it felt like the future. A haunting, philosophical masterpiece that still defines what visionary game design can be. #CaptainBlood #RetroGaming #AtariST #Amiga #Commodore64 Join this channel to get access to perks: / @retrodream 0:00 A Game Unlike The Others 4:48 Interface & Gameplay 9:04 Different Computer Adaptations