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This is the last video to have odd audio quality, as the 3DS was originally set to "Surround". Setting it to "Stereo" fixed this. In this part, we complete all of World 6. These are the stages shown in this part: World 6-1: This stage has a peaceful beach setting. Too bad going for a swim would kill you here. Star Medal #1: As soon as the stage starts, go behind the rock to the left to find the first Star Medal. Star Medal #2: By the Checkpoint Flag, enter the Warp Pipe (also, kick the nearby rock into it for a 1-Up) to appear in a water-filled room. Swim to the Star Medal up ahead whlie avoiding the enemies. Star Medal #3: Bounce high off the bottom tightrope near the Flying Question Block to land on the above tightrope. You can also bounce onto the Block, then get up on the tightrope. When you get on it, grab the Medal. World 6-2: This stage takes place in a tomb of some sort. Spikes are your main obstacle here. Star Medal #1: Enter the passage to the right when you begin the level, and walk into the next room. You will see a Star Medal. Don't get out of the area just yet. Jump up to the right and you will go behind the wall. Keep going to get the Star Medal. Star Medal #2: In the area with the rising floor panels, go to the top left one to get lifted to a new section of the room. You should see a Brick Block in the back by the floor. Roll into it to destroy it, then crawl into the gap to find the next Medal. Star Medal #3: In the section with two elevators, go up the one on the right, then jump on top of the left one. Let it go up, then take the left passage. Grab the Medal, then run from the Spiked Ball. World 6-3: Here's another Ghost House. This one is pretty short if you know where to go. Star Medal #1: Enter the painting of the piano keys. Make your way through the room and grab the Star Medal carefully. Try using the Jump Block to get it. Star Medal #2: Enter the painting of the Used Block, and you will end up in a room full of them. A Star Medal will be floating around the room. Simply grab it when you get by it. Star Medal #3: Enter the painting of the book, then grab the Star Medal that's floating around. World 6-4: This is the first stage to use the Beat Blocks, which will appear to the beat of the music. This is quite a fun stage. Star Medal #1: Use the Wallop by the first door to reach this one. Jump so it jumps up, then get on its head. Jump again so the Wallop will also jump, then jump over to the Medal. Star Medal #2: In the green room before the Checkpoint Flag, you must make a tricky Wall Jump to get up on the structure above the door, then grab the Star Medal. You can also enter the next room, collect the Red Coins for a Super Leaf, then go back to the last room to get it easier. Star Medal #3: This one is floating above a Used Block and a Spike Bar. Make a careful jump onto the Block to get it. The Tanooki Suit is recommended. World 6-5: This stage has you bouncing on platforms to progress. You need to be careful when landing on them. Star Medal #1: Bounce off the first moving platform to progress. When it stops, go down and bounce up under the snowy platform for the first Star Medal. Star Medal #2: Bouncing on another platform, you should see two wooden walls. Wall Jump off them and reach the top to find the next Medal. Star Medal #3: Near the end of the stage, there is a Star Medal in the air by the moving platform that will bounce you over to the ending section. It is also by a few Paragoombas. Bounce on it while moving to the left, then drop down and grab the Medal. World 6-Airship: This stage is another annoying autoscroller. Spike Pillars are all over this stage. Pom Pom is fought here. Star Medal #1: This one is hidden (not so well) behind a few crates. Either jump over them or destroy them, and grab the Medal. Star Medal #2: Hit the three purple blocks to move them upwards. Make it so you can climb up them to grab the next Medal. Star Medal #3: You will see the shadow of this Medal while going up the Ship. After the section where you have to hide in little areas to avoid the Spike Pillars, Wall Jump off the left wall and grab the last Medal.