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I was going to upload a Killing Floor 2 and Cyberpunk 2077 video, but then this update came out and had to test it out if they fixed the problems. Wanted to show off the new 3 weapons and test out the new balancing changes Here is my first day impressions: Streik Dual Defender: It is a really good alternative shotgun for big ZEDs since it has high damage and stumble power. Pretty satisfying when popping heads, but has a weird reload animation (idk just doesn't look right). This is the only weapon that cancels the reload when sliding (not sure it is a bug). M14 EBR: My favorite weapon in the whole series and have been waiting for a return in this game. It is insanely good with its ammo count, high rate of fire, damage per second, and accuracy. It is really good with Commando and Sharpshooter which makes it a good option for a versatile weapon for big and trash ZEDs. Still satisfying to use and no doubt one of the best weapons. MKR-350: A good early assault rifle for Commando. Its damage is pretty on par with the Stormguard but its pretty average. Good choice to buy in the beginning. Gunplay: It has drastically improved after this update. The accuracy of the weapons has been increased which make shooting feel a lot more precise and not random. Increased damage for most weapons helped a lot with the flow of the game since most weapons didn't do enough damage except for the Vulcan, making holdout almost impossible. The only thing I don't like is the latency when firing. Not close to KF2 and KF1 gunplay but way better than it was before. ZEDs: All ZEDs don't track when fully attacking, making dash more viable in most circumstances. Dashing and dodging multiple hits is now more consistent, making playing up close more of a viable playstyle (mostly Ninja players). Husks and Sirens were really unbalance on launch since they can keep ranging and do tons of damage. Them hiding in the back of the horde, making it impossible to kill which forced the players to run away and kill the horde first. They have been nerfed from their damage and increasing their downtime between attacking. Happy they did this change since made it more maps less of a pain to play and there are less cheap deaths. Bosses still feel so spongey making it kind of boring. Other: The servers are still bad when playing with multiple players and has bugs which was there since launch. Feels like I am playing with 150 ping when I am on 40 ping. Frame rates has been a bit better but Lumen still sucks. Some reload animations don't match when the gun is loaded. Sometimes bosses die like a ragdoll and fly (honestly keep it in, it is funny). Honestly main complaint is that to fix the servers since playing with friends is a terrible experience. -- Music -- Welcome to Violence By zYnthetic • Killing Floor 2: zYnthetic - Welcome To Vi... Hello? By Clairo (ft Rejjie Snow) • Clairo - Hello? (feat. Rejjie Snow) -- Chapters -- 0:00 Intro 1:40 Wave: 1 4:02 Wave: 2 (The Horde) 7:15 Wave: 3 10:45 Wave: 4 (Hellfire) 14:13 Wave: 5 19:21 Boss (Chimera) 23:42 Results 24:24 Outro