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Stop Fighting Your Mesh. Start Building Pro-Level Models in 30 Days. 👉 https://www.clkmg.com/jlmussi/blueprint Stop Fighting Your Mesh. Start Building Pro-Level Models in 30 Days. 👉 https://www.clkmg.com/jlmussi/blueprint ➡️ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide: https://www.clkmg.com/jlmussi/3d-mode... ➡️FREE Trial of my Maya 3d Modeling Course: https://bit.ly/3d-modeling-course-fre... ➡️FREE Hard Surface Modeling Guide: http://jlmussi.com/hsguide Get Malcom's Script Mega Pack: http://bit.ly/3dmodeling_scripts 3d Modeling Beasts Facebook Group: / 705710056658253 3d Modeling Inspired Tees: https://teespring.com/stores/jls-shop Welcome to 3d modeling explained, where I answer your most asked 3d modeling questions. In this episode, I will be giving you tips on how to create start a high poly mesh in a primary 3d modeling package like Maya to then take into a 3d texturing application such as Substance Painter to continue the texturing process. I will break down my entire 3d modeling and texturing process as well as giving some freelance workflow tips when working with a client. This series is meant to focus on overall concepts and workflows and is not meant to be 3d package specific. So weather you are coming from Modo, 3ds Max, Blender or any 3d application, you should find value in this information. On Social Media, Lets Connect! / jlmussi / jlmussi https://www.artstation.com/jlmussi #gameart #substancepainter #jlmussi