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An improved version of The Legend of Zelda: Spirit Tracks - Sacred Duet. Arranged and orchestrated by G-Squared Studios Composed by Koji Kondo and Toru Minegishi For this arrangement, I did not use TheLastPitchBender's sheet music. I did last time, but this time, I had heard it so many times that I did not require it. Further, it would have been more difficult to make it cinematic if I was relying on the arrangement of sheet music alone; I also neglected sheet music in the production of the Age of Calamity orchestration. The graphics towards the end are kind of lazy. I was working on a 3D project in Blender and Unreal Engine to add some exciting visuals, but the former piece of software required a lot of rendering time. And as someone who is really new to Unreal Engine, I wasn't sure how to set up the 3D models I had made in Blender, quickly in it. Maybe in the future will I try my hand at more complicated graphics like this; but for now, enjoy water stock footage set to multiply with multiple masks. :D Final Battle will come at some point, but probably not before I figure out how to make dubstep remixes.