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In this Houdini tutorial, we’ll recreate a procedural flower inspired by the iconic Flume album cover, starting from simple geometric forms and gradually layering in complexity. Whether you’re a beginner or an intermediate Houdini artist, this step-by-step guide will help you understand how to build organic structures procedurally — not just how to make them, but by understanding the underlaying principles. --- Chapters: 00:00 Intro 00:36 Game Plan 01:00 Flower Base - the stem 06:15 Preparing the Blossom 08:43 Natures Magic, Golden Angle and Phyllotaxis 10:10 Implementing the golden Angle 137,518° 21:26 Copy Blossoms and Time Offset 26:05 Resolve Intersections with Vellum 31:23 Finishing Touches 37:44 Outro --- By the end, you’ll have a fully procedural flower setup you can customize infinitely — perfect for motion graphics, generative art, or your own stylized Flume-inspired renders. 👍 LIKE if you found this helpful 🌱 Plant a sub - let's grow together with more Houdini tips & tricks! 📝 COMMENT which procedural objects you’d like to see next or if you are interest in rendering this flower Support me on Gumroad: https://fifoxyz.gumroad.com/ #Houdini #ProceduralModeling #Flume #VFX #HoudiniTutorial #3DArt #GenerativeDesign #ProceduralArt #Fibonacci #Phyllotaxis #SideFX #HoudiniFX