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Fighting games are full of mechanics and resources but there's one that's always caught my eye in every game I've played: Time. Timers can be used for multiple things and to even bring out emotions in players, but more often than not, it seems to be less of a factor than I think it potentially can be! So let's look into :How can we fix time in fighting games? There's a lot of information in this video so if you want to learn more about a specific game I mentioned, here's some other content to help: Infilament Experiment - https://t.co/QQZjieWJvD GRsmash video @GR. • The Longest Game in Smash History UNI 2 Video @DazIsBambo • Under Night In-Birth vs Street Fighte... SFxT Video @TheoryFighter • Comeback Mechanics & "Fixing" Pandora Big thanks to the SFxT Discord as well for helping me gather footage Games Included: Tekken 7 Guilty Gear Strive Mortal Kombat 11 Marvel vs Capcom 3 Dragon Ball FighterZ BlazBlue Central Fiction Street Fighter 4 Smash 4 Wii U Super Smash Bros. Brawl Smash Bros. 64 KOF XV Under Night inBirth Samsho 2019 Street Fighter 6 Street Fighter x Tekken Timestamps: 00:00 - Intro 03:07 - Marvel Time (Baby) 05:01 - Time vs Reality 07:13 - Elena (SF4) 09:20 - Longest Match Ever 11:30 - Under Night inBirth 14:07 - Samurai Shodown 16:49 - Street Fighter x Tekken 19:15 - Conclusion