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Killing Floor 3 has come a long way since its disastrous beta in February — but after playing the recent stress test, it’s clear that while the visuals have been massively improved, the gameplay still isn't quite where it needs to be. In this deep-dive, I break down everything from the updated combat feel, new mechanics, UI upgrades, and the controversial NDA surrounding the test. Has Killing Floor 3 really fixed its biggest issues, or is it still struggling to meet expectations? 0:00 The Stress Test 0:25 Did they fix it...? 0:43 Looks can be deceiving. 1:03 The game is still far from perfect. 1:21 Why the NDA was a bad Idea. 3:06 Excellent progress since February. 3:36 New Visuals 4:12 Environmental Hazards 5:15 Ziplines 5:42 New HUD 6:29 My History With Killing Floor 8:09 Gameplay 8:25 It's not satisfying 8:36 Weapon Sounds 9:25 Enemy Hit Feedback 10:12 KF3 & KF2 Comparison 10:43 Sidenote: We need Gunslinger Back! 10:57 Why do they all explode? 11:50 Finishing moves 12:32 Perks & Abilities 13:02 Bow and Arrow & Secondary Fires 13:49 Bosses 14:48 Damage Types 15:55 Weapon Customization & crafting 17:30 Limited Heals 19:08 Will Killing Floor 3 have a bad Launch? I hope you enjoy! #KillingFloor3 #KF3 #FPSgames #TripwireInteractive #KillingFloor