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Part 1 - Rooms (AkRoom) and Portals (AkRoomPortal). Join us for the start of a new adventure as we being the first in a series of Hands-On Spatial Audio live-streams focusing on the realtime integration of spatial audio in the Unity-based Wwise Adventure Game (WAG). In this episode we learn about fundamental Spatial Audio concepts from Thalie Keklikian while Mads Maretty introduces the currently available Wwise Adventure Game Unity & Wwise Project. We then go hands-on integrating rooms and portals into the dungeon scene of the WAG, seeing and hearing the results in the Wwise Profiler, and then take what we've learned and apply it to Lava and a dynamic door in the DLC room. Along the way, we are guided on our adventure by folks in the chat, who suggest replacing the sound of the fire pit with the sound of the blacksmith from WAG. Hijinks ensue when we're joined by Benoit Santerre mid-way through and it's revealed who actually voiced the blacksmith character. Part 2 - • Wwise Up on Air - Hands On | Spatial Audio... Part 3 - • Wwise Up on Air - Hands On | Spatial Audio... Subscribe to be notified of future Spatial Audio live streams: http://info.audiokinetic.com/en/spati... To read more about it: https://blog.audiokinetic.com/integra... https://blog.audiokinetic.com/a-wwise... https://blog.audiokinetic.com/a-wwise... https://blog.audiokinetic.com/a-wwise... https://blog.audiokinetic.com/creatin... https://blog.audiokinetic.com/wwise-a... Where else to find us: Facebook: / audiokineticwwise Twitter: / audiokinetic Twitch: / audiokinetic 00:00 Introduction 07:05 Presentation 26:46 How to get Wwise Adventure Game 28:06 A tour around in the Wwise Adventure Game 31:50 Replacing AkEnvironments with AkRooms 36:54 AkRoomObjectAware 44:35 Occlusion / Obstruction Curves 55:15 AkSpatialAudioDebugDraw 1:02:31 Creating a looping Dialogue Container 1:12:10 Adding AkRoom to the Library 1:26:00 MultiPositions with Spatial Audio 1:44:52 AkRoomPortalObstruction