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Yea there it is, the usual "Ragna Max Damage Combo" series I've been doing since BBCP. Had to post this while CF Ragna is still somewhat relevant (since CF2 is already out in Arcades). So yes, compared to previous iterations this damage isnt really quite impressive, CF Ragna is limited in some ways. For example, his 22C is no longer a L starter (gives you waaay more time to combo), but it's still a good starter. However setting up a raw OD into a 22C starter is just not possible without losing too much OD time, which is essential for these kinds of combos. There are other things as well, such as lower combo rate (less overall damage in combos) but his normals and specials have decent damage/P2, so he can still hit like a truck under the right circumstances. So yea, we end up with a highly impractical airhit CH 5C starter combo on Rachel lol, but hey, arent all these max damage impractical anyways? so anything goes I guess! My first idea was a OD FC 5D(1) [CT] starter combo, but there isnt enough combo time to recover the spent heat for a DbD ender like in the previous combos. I'm also thinking about posting OD/High resource combos to warp up my CF Ragna combo collection while it's still relevant. That's it for now!