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In this video I discuss how The Pathless uses its movement mechanics, within the open-world structure, to make a satisfying and unique experience. I discuss how moving around open-worlds is far too often taken for granted as merely necessary, rather than an opportunity to make the game more fun. I also look in depth at game design of The Pathless and discuss some other games which adopt a similar approach. Finally I look at what game developers can take away from this - arguing that this sort of approach ought to be implemented in other games. Thank you to my Patrons for their support. Thanks to HotCyder for the Thumbnail - / hotcyder Thanks to you, for watching. If you enjoyed the video feel free to subscribe! #ThePathless #VideoGameEssay #MovementInGames All music in this video is from the OST of The Pathless, credit to Austin Wintory - / awintory Discussing Games STUFF: Worth Discussing Series: https://www.youtube.com/watch?v=5vtnB.... Support me on Patreon: / pos. . Join my Discord: / discord Follow me on Twitter: / discussinggames Sources: https://whatculture.com/gaming/10-ope... eurogamer.net/articles/2020-10-08-the-pathless-is-all-about-speed-and-movement#comments https://blog.playstation.com/2020/10/... https://www.gamasutra.com/blogs/Austi... Amazon Affiliate links: The Pathless (PS5) - https://amzn.to/3yMpkzd