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What if your creatures were lands… and your lands were combo pieces? In this episode of Deck Diagnosis, we deep dive Ashaya, Soul of the Wild — one of the most deceptively powerful mono-green commanders in Magic: the Gathering. From explosive mana generation to subtle combo lines, we’re analyzing how the deck is built, how it wins, and how to pilot it efficiently. If you’re a value player, a combo enthusiast, or just curious how mono-green bends the rules of the game — this is your chart review. As promised, here are the combos included in the deck: 1) 1.Activate any nontoken creature you control except Quirion Ranger by tapping it, adding G. 2.Activate Quirion Ranger by returning itself from the battlefield to your hand, untapping the creature tapped for mana. 3.Cast Quirion Ranger by paying G. 4.Repeat. 2) 1.Activate Argothian Elder by tapping it, untapping itself and any other land. 2.Activate the land by tapping it, adding one mana of any color that land can produce. 3.Repeat. 3) 1.Activate Circle of Dreams Druid by tapping it, adding at least GGGGG. 2.Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Circle of Dreams Druid. 3.Activate Staff of Domination's first ability by paying 1, untapping it. 4.Repeat. 4) 1.Activate Circle of Dreams Druid by tapping it, adding at least GGG 2.Activate Magus of the Candelabra by paying 2 and tapping it, untapping it and Circle of Dreams Druid. 3.Repeat. 5) 1.Activate five Forests by tapping them, adding GGGGG. 2.Nissa triggers five times, adding GGGGG. 3.Activate Magus of the Candelabra by paying 5 and tapping it, untapping five Forests. 4.Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Magus of the Candelabra. 5.Activate Staff of Domination's first ability by paying 1, untapping Staff of Domination. 6.Repeat. 7.Once you have infinite mana, you may use it to activate Staff of Domination's other abilities. 6) 1.Activate two lands by tapping them, adding at least 2. 2.Zendikar Resurgent triggers twice, adding 2. 3.Activate Magus of the Candelabra by paying 3 and tapping it, untapping the two lands and Magus of the Candelabra. 4.Repeat. 7) 1.Cast Toph by paying its mana cost. 2.When Toph enters, its earthbend ability triggers, causing it to earthbend itself as it is a Forest due to Ashaya. 3.Activate Ashnod's Altar by sacrificing Toph 4.When Toph dies, it triggers, returning itself from your graveyard to the battlefield tapped. 5.When Toph enters, its earthbend ability triggers, causing it to earthbend itself as it is a Forest due to Ashaya. 6.Repeat from step 3. 8) 1.Cast Toph by paying its mana cost. 2.When Toph enters, its earthbend ability triggers, causing it to earthbend itself as it is a Forest due to Ashaya. 3.Activate Altar of Dementia by sacrificing Toph 4.When Toph dies, it triggers, returning itself from your graveyard to the battlefield tapped. 5.When Toph enters, its earthbend ability triggers, causing it to earthbend itself as it is a Forest due to Ashaya. 6.Resolve the Altar of Dementia ability. 7.Repeat from step 3. 9) 1.Animate the land. 2.Cast Springheart Nantuko for its bestow cost by paying 1G, attaching it to the animated land. 3.Play any land. 4.When the land enters the battlefield, Springheart Nantuko and Tireless Provisioner trigger. 5.Resolve the Tireless Provisioner trigger, creating a Treasure token. 6.Activate the Treasure by tapping and sacrificing it, adding G. 7.Resolve the Springheart Nantuko trigger, causing you to pay 1G to create a token copy of the land it is attached to. 8.When the land token enters the battlefield, Tireless Provisioner and Springheart Nantuko trigger. 9.Holding priority, activate the land token by tapping it, adding at least 1. 10.Repeat from step 5 https://archidekt.com/decks/19237121/...