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Chapter 26 - The Final Key & Chapter 27 - Apocalypse In the game Deception, there are three major branches in the story that determine the outcome; Chapter 8, Chapter 26, and Chapter 27. In all, there are eight possible endings, of which, two are the same. This makes for a total of six unique possible outcomes (As specified in the game manual). In Chapter 8 whether you kill the invader in less than two minutes or if you take longer than two minutes will be a factor. In chapters 26 and 27 what you decide for the dialogue choice of Resurrect or Lockup/in will determine the ending. Example: In chapter 8 if you take less than two minutes, in Chapter 26 you choose to Resurrect, and then in Chapter 27 you choose to Resurrect. The outcome is you get a “bad” ending. I have labeled the endings in a particular fashion in order to differentiate these myself. As far as I am aware there are no official titles for these such as “good ending” or “kind of bad ending”. Intro Music: Night Break Producer: Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/b... Outro Music: Tecmos Deception Invitation to Darkness - #7 Invaders, Coming to the Castle ePSXe 1.9.0 Emulator ** Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce GTX 750 Ti/PCIe/SSE2 Resolution/Color: 1280x720 Window mode Internal X resolution: 1 Internal Y resolution: 1 Keep psx aspect ratio: û No render-to-texture: off Filtering: 6 Hi-Res textures: 1 TexWin pixel shader: off VRam size: 0 MBytes Framerate: FPS limitation: off Frame skipping: off FPS limit: 200.0 Compatibility: Offscreen drawing: 1 Framebuffer effects: 0 Framebuffer uploads: 1 Misc: Scanlines: off Mdec filter: on Screen filtering: off Shader effects: 0/1 Flicker-fix border size: 0 GF4/XP crash fix: off Game fixes: off [00000000] **Possess a physical copy of complete original PSX game.