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Today I show you how to create your own XR Multiplayer Rig which will allow you to move the rig, rotate the rig, move & rotate left and right controller, and also use input action bindings to control what keys in your Oculus Quest 1-2 controller can be used when using the rig. This video will cover the following: Creating a XR Multiplayer Rig which will include a NetworkManager prefab, NetworkObject, and ClientNetworkTransforms in various parts of the rig. Explaining why I made certain decisions about how to organize the XR Multiplayer project by using multiple scene including a mention to the SceneTransitionHandler for Netcode. Controllers setup for movement, rotation, and applying actions to grab objects with multiplayer in mind. ServerRpc to request access to specific objects selected by the XR Rig Controllers. The GitHub project shown in this video is currently available through Patreon during early access, I will make this available to everyone in the near future. / dilmerv Recommended asset for more realistic VR Rig movements: https://assetstore.unity.com/packages... ** Support me by Subscribing to the channel as it will help me in bringing a lot more content ** http://bit.ly/2NmnFMu Get realtime indie development tips from me in Twitter / dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog #unity #multiplayer #programmer