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An overview on how the partner/wild Pokémon AI makes decisions in Pokémon Mystery Dungeon: Red/Blue Rescue Team, researched by reverse engineering Red Rescue Team. Note that AI in Explorers of Time/Darkness/Sky is similar to Rescue Team, so most concepts explained here also apply in those games. Later games (especially Super/DX) made major AI improvements that won't be covered in this video. Errata: -17:30: Most boosting/self-status moves are actually treated as one-tile-range moves. Double Team is one of a handful of moves that use room-range, along with Calm Mind, Follow Me, Growth, Snatch, Swords Dance, and Wish. -17:52: Growl is also treated as a one-tile move despite being room-range. Details video: • All the details: AI in Pokémon Mystery Dun... Additional thoughts: / h0240c6 Move weights: https://docs.google.com/spreadsheets/... Raw notes/pseudocode: https://gist.github.com/AnonymousRand... Video transcript: https://gist.github.com/AnonymousRand... Reverse engineering PMD playlist: • Reverse engineering Pokémon Mystery Dungeon 0:00 Intro 0:39 Movement 10:54 Attacking 19:05 Items 22:39 Overall decision structure