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Visual Network Analysis in Immersive Environments: A Survey Lucas Joos1 , Maximilian T. Fischer1 , Julius Rauscher1 , Daniel A. Keim1 , Tim Dwyer2 , Falk Schreiber1,2 , and Karsten Klein1 1University of Konstanz, Germany 2Monash University, Australia Abstract The increasing complexity and volume of network data demand effective analysis approaches, with visual exploration proving particularly beneficial. Immersive technologies, such as augmented reality, virtual reality, and large display walls, have en- abled the emerging field of immersive analytics, offering new opportunities to enhance user engagement, spatial awareness, and problem-solving. A growing body of work explores immersive environments for network visualisation, ranging from design studies to fully integrated applications across various domains. Despite these advancements, the field remains fragmented, with diverse methodologies, hardware setups, and evaluation criteria, often lacking clear connections to prior work. This fragmen- tation complicates the comparability and generalisability of findings. To address this, we present a structured survey of visual network analysis in immersive environments. We systematically categorise and analyse existing approaches, revealing connec- tions and coverage within the design space. By synthesising findings of experiments and evaluating current applications, we identify key achievements, challenges, and research gaps. Additionally, we provide an interactive online resource for exploring and updating results, aiming to guide researchers and practitioners in advancing the field. This work provides a comprehensive overview of the research landscape and proposes actionable insights to foster innovation in immersive network analysis. CCS Concepts • General and reference → Surveys and overviews; • Human-centered computing → Graph drawings; Virtual reality; Mixed / augmented reality;