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Before we learned about Pywel and the near-endless ways it could entrap you, before we saw the abyss in the skies and its many mysteries; heck, even before the other playable characters were revealed, one thing stuck out the most in Crimson Desert: The combat. Sure, the sight of Oongka and Kliff walking among a heavy breeze carrying Autumn leaves by the dozens was stunning, but the second it got to tackling, stabbing and body-slamming fools, it's clear there was something more to this. Over five years later, and it's amazing how much more and yet how little we truly know about combat. Not because the development team hasn't offered up more information or hinted at Kliff's battle prowess, but due to the sheer complexity of the systems inherent.