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In this video, we continue setting up the Enhanced Input System in Unreal Engine 5 by adding movement functionality for our third-person character. We’ll connect the Move Input Action and the Input Mapping Context directly in C++, set up the controller, and create a clean Move function that responds to both keyboard (WASD) and Gamepad input. By the end of this tutorial, your character will move smoothly with responsive controls, building the foundation for a complete third-person shooter made entirely in Unreal Engine 5. Whether you’re just starting out or following along with this series, this step-by-step guide will help you understand how to: ✅ Set up the controller in C++ ✅ Confirm the Input Mapping Context is active ✅ Decode input into character movement using WASD or Gamepad ✅ Build a strong base for your UE5 third-person projects 🔔 Don’t forget to comment, like, share, and subscribe for more Unreal Engine 5 tutorials, strategies, and the complete free third-person shooter series. --------- ✨ Want to go further? The Game Creator Accelerator is a lifetime mentorship program designed to help aspiring developers build games and careers -even if you’re short on time, balancing work, family, and other responsibilities. Stop the frustration of not knowing how to take off your game dev journey!⬇️⬇️ VISIT www.wulum.com and: 🎮 Get my FREE TRAINING to transform your Game Dev Career 🎓 Learn about the Game Creator Accelerator -our LIFETIME Game Dev Mentorship 🗣️ Register for a One-On-One Zoom Call to know the details of the Program, or BOOK a time here: https://calendly.com/tony-566/one-to-one The Game Creator Accelerator features 1-on-1 sessions, a powerful methodology to grow your skills, presence, and career, and a community of committed creators like you - all while balancing a full-time job or other responsibilities. What are you waiting for? --------- Watch the entire Third Person Shooter in C++ Series: ☑️ Create a TPS game from zero: • Creating a TPS Game - FREE Code Previous Video: ☑️ Master Enhanced Input in UE5 | Input Actions & Mapping: • Master Enhanced Input in Unreal Engine 5 |... Next Video: ☑️ Add Look & Turn In UE5 C++: • Add Look & Turn in Unreal Engine 5 C++ | T... --------- ✔️📱Follow me on X: / wulumgames ✔️📱Say Hi on Instagram: / wulumltd ✔️📱Get inspired on Pinterest: / wulumgames ✔️📱Connect with me on LinkedIn: / tonymunozdev ✔️📱Subscribe to the Channel: / @tonymunozdev --------- • Unreal Engine 5 C++ Tutorial | Third-Perso... 00:00 Intro 01:27 Declare Input Mapping Context in Header 03:38 Adding Move function in Header and CPP 04:32 Declare Input Actions in Header 04:55 Adding the Mapping Context 08:04 Move Function Implementation 12:48 Binding Actions with Move Function 14:54 Setting The Inputs on our Character Blueprint #unrealengine5 #c++ #gamedev #indiedev #ue5tutorial #thirdpersonshooter #enhancedinput #unrealengine #gamecreatoraccelerator Unreal Engine 5 C++ movement, UE5 third person movement tutorial, Unreal Engine Enhanced Input C++, UE5 gamepad input, Unreal Engine WASD movement, UE5 controller setup C++, Unreal Engine third person shooter tutorial, Unreal Engine 5 C++ beginners, UE5 input mapping context, UE5 move input action, ludoria, ludoria game, how to add movement in Unreal Engine 5 C++, UE5 enhanced input system tutorial, Unreal Engine 5 C++ move function, Unreal Engine 5 movement setup step by step, beginner C++ Unreal Engine 5 tutorial, create third person movement in Unreal Engine 5, UE5 enhanced input mapping context explained, Unreal Engine 5 enhanced input WASD movement, Unreal Engine 5 C++ gamepad input setup, UE5 third person movement C++ tutorial, Unreal Engine 5 movement coding for beginners, set up character movement Unreal Engine 5 C++, UE5 enhanced input C++ third person character, Unreal Engine 5 shooter project tutorial, coding movement in Unreal Engine 5 with C++