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This video introduction: How to delete under the Maya edit menu, and how to use the commands under the hierarchy Maya delete operations include: normal delete, delete by type and delete all by type The commands under the hierarchy include: grouping, ungrouping, level of detail, establishing parent-child relationship, and releasing parent-child relationship Delete command: Just select the object and click on it to delete Of course, we can also use the Backspace and Delete keys to delete directly Delete by type: This is our most commonly used delete command We only need to select the corresponding object Here, you can delete its history, constraints, sports, etc. Delete all by type: Similarly, here we can delete all history, lights, bones, IK, constraints, etc. Because it targets objects in the entire scene So we must be very careful when deleting Be sure to think clearly! I want to understand! Then execute the related delete command Group: First of all, this group is very simple, the shortcut key is CTRL+G We can select multiple objects and click Group to group Then this group is equivalent to an independent object We are OK with its movement, rotation, scaling, etc. Ungroup ungroup: Then the ungrouping of this Ungroup corresponds to the grouping of this Group For example, now we want to liberate all objects in the group We can select the group and click Ungroup to ungroup In this way, a single object will be fully liberated LOD level of detail: As for this LOD is the meaning of level of detail Well, since it’s the level of detail, everyone who has played the game knows Objects in the vicinity are relatively clear, objects in the distance are relatively rough In fact, these effects are achieved through this level of detail Generate high-quality models for nearby objects Let distant objects generate low-quality models In this way, the amount of calculation can be greatly reduced Improve work efficiency and make the picture smoother Parent establishes a parent-child relationship: Then this is Parent is to establish a parent-child relationship The shortcut key is P, which is a hierarchical relationship For example, we select this cylinder, hold down Shift and select the cone Then click Parent to quickly establish a parent-child relationship As we can see in the outline view, the cylinder is under the cone level So, now when we select the cone, we also select the cylinder This is the hierarchical constraint effect under the parent-child relationship Unparent to remove the parent-child relationship: The last one is Unparent to remove the parent-child relationship: the shortcut key is shift+P It corresponds to the parent-child relationship established by this Parent So after we have established the father-son relationship, we want to dissolve the father-son relationship We can select the sub-object [cylinder] We click Unparent to remove the parent-child relationship and it's OK We can see that when we choose the cone again The cylinder is no longer constrained by the cone