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Tired of manually splitting HDRP Mask Map textures in Photoshop? This video is a complete demo of HDRP Mask Map Splitter, a powerful tool that automatically splits a combined Mask Map into its separate channels—Metallic, Ambient Occlusion, Detail Mask, and Smoothness—dramatically improving your material creation workflow! 🎯 Key Features • One-Click Smart Splitting: With a single click, intelligently unpack your textures. Reclaim time for creativity and automate repetitive work. • Fully Compatible with Unity 6: Designed for modern workflows, ensuring stable performance in the latest Unity versions. • Eliminate Manual Channel Reassembly: Banish the error-prone chore of manual Photoshop extraction. Achieve pixel-perfect channel separation through precision automation. • Flexible Smoothness Output: Retain total artistic control. Choose exactly how to output your smoothness data. • Supports up to 16K Textures: Generate textures up to 16K resolution on both Windows and macOS, meeting the demands of high-end projects. • Smart Export & Naming: Handles file saving automatically with intuitive naming conventions to keep your project organized. 🛠 Tool Description The HDRP Mask Map Splitter is a Unity Editor tool that deconstructs a packed HDRP Mask Map into its constituent, widely-compatible textures: Metallic, Ambient Occlusion, Detail Mask, and Smoothness. This visual interface not only simplifies editing but also facilitates the reuse of these PBR textures in projects that use other rendering pipelines. 🚀 How to Get It The tool has been submitted to the Unity Asset Store and is Coming Soon! To ensure you don't miss the launch: 1. Subscribe to this channel 🔔 and turn on notifications. 2. Comment "Mask Map" below – we'll prioritize notifying you once it's live! We will update the link here as soon as it's active. 🔗 Follow & Support Questions or suggestions? Feel free to discuss in the comments below! Your support is what drives us to keep developing the best tools. #Unity #HDRP #GameDev #Materials #Tools #Productivity #IndieGameDev #TechnicalArt #MaskMap