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This was originally a 5 hour recording, and I edited and trimmed as much as I could. I'm glad it turned out to be less than 2 hours. Also, volume warning at 24:37, I apologize for using the horn all the way through in Delivery Duel. This is the only time I do this. This is the Battle Mode, with a twist. Similar to my Wii Party U video where I tied 30 times in a row to showcase that the battle mode has a limit, Wii Party's Battle Mode has it as well. To win Battle Mode, win up to 3 or 5 minigames, depending on how many number of wins was set before starting. If no one wins a set amount of minigames once 100 rounds have passed, the game ends and the winner will be decided on who has the most wins after 100 rounds. This is technically easier on 1 VS 1 Minigames since most of them require running out the hidden 5 minute timer. In fact, almost all 1 VS 1 minigames have a timer where you must do nothing to get several ties in a row. The only exception is Poppin' Pilots since for that minigame, you do have to move to a certain spot to avoid getting points, or to have both players try and get the same points. A 4 Player Minigame mode is really hard to reach 100 rounds because some minigames have RNG that result in a single player winner, such as Moon Landing/Lunar Landers and Lucky Launch. Some other minigames are very difficult to get ties in like Shifty Gifts, Derby Dash, Zombie Tag, and Tropical Punch. I include Tropical Punch in this because this is the most risky one that may potentially harm and freeze your Wii and Wii U if you don't know how you should be getting a tie in this minigame. I wouldn't recommend doing the 4 Player version of this. Because I want to put in timestamps, but the description isn't long enough to add every single round in this, I will put the timestamps in one of my comments which I will pin.