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Learn How-to Animate your Image/Drawing 1. Create Animated Character from Image or Drawing 2. Speed Rigging the Bones using Simple Dummy 3. Masking to Create Body Parts (Sprites) 4. Calibrate Character using Wireframe in the Bone Editor In this lesson you will learn how to turn an image or drawing file into a animated character. 00:50 Add a template simple Dummy to the stage 01:10 In Composer Mode replace Hip Sprite Image with your Image 01:45 Using the Bone Editor to Speed Rig the Image - select bone hold E key to drag bone 02:55 Moving and Zooming tips in Composer Mode 03:30 Anatomy of the bone placement 05:00 Preview of bone work 05:35 Adding a Mask Layer to harvest your Sprites 19:40 Add a motion and preview 19:55 Calibrate your Character using the Wireframe in Bone Editor 21:30 Preview and ready to Animate the Head Next!! White Paper For Lesson 20 Image to Animation - Character Creation Speed Rigging and Calibration in CTA5.3 Tip: In Composer Mode remember to use Alt Drag to move stuff and un-highlight any parts before rolling mouse to zoom Step 1 - Adding Your Image to the Simple Dummy 1. Add a front or side view Simple Dummy from the G3 Human Actor files to the Stage 2. Highlight the dummy and then go to Composer Mode 3. Select any part to activate the Sprite Editor and then open it. 4. Replace the Hip sprite image with your own image. 5. You can go to the Mask Editor and click the magic wand to instantly make a background transparent or use the mask tools to mask background out manually. Step 2 - Rigging the Bones 1. Hover to see the name of the bone 2. Click the bone then hold the E key while dragging the box to move it Step 3 - Masking to Create Body Parts (Sprites) 1. Select a primary part such as the Arm. 2. Look for the Add icon below to highlight after you select Arm 3. Click the Add button and say Yes to create a new layer 4. Click the Mask Editor to work on harvesting the entire Arm 5. Mask off everything but the Arm your trying to create. 6. Delete the Background layer while still in Mask Editor 7. Keep going back to Composer mode to check your work 8. First do the entire Arm then you can select the Forearm and click Add a layer. 9. Mask off the entire Forearm and Hand to harvest a new Sprite image. 10. Once the Forearm layer is complete go back to the Arm and finish rounding in Mask Editor 11. Now open the Hip group which contains your photo and click the Mask Editor 12. Mask off only the Arm so the rest of the image still shows 13. This starts the creation of the final hip sprite. 14. Select the next primary body part and repeat Step 3 15. After making the Sprites calibrate character using the Wireframe found in the Bone Editor. In my example the settings were Density 5 Alignment 3 Expand 1 but feel free to adjust to your situation. ABOUT HOUND DOG NEWS - NEWS FOR KIDS This show is totally made for kids and parents alike to learn together about growing up with family, community, school, and the many heroes in life who help make things better every day. Learn valuable lessons about how things work, the jobs people do, having fun and of course making good choices along the way. Fun, light-hearted, inspirational without negativity. Special thanks to harshal07 - https://pixabay.com/vectors/boy-young...