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PROJECT BRUTALITY 3.0 and The Realm Of Water from Elementalism for DOOM II Hell On Earth by multiple authors on Ultra-Violence Difficulty level, Chaotic Random Spawn Preset, 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). The Water Realm of Elementalism is in my opinion a little bit harder than the Fire one, but I had to decrease a difficulty a bit because the monster count is way higher thus some areas are completely unplayable due to the perf issues. This episode has astonishing visuals with water, caves and sand being the main themes of this episode, there are also some custom water monsters added like Arachnobrains, Cthulhus, poisonous Imps and it might be all of these. Water Realm really loves to put you in quite dangerous situations because the movement might be limited in some places, for example in W4 when about to obtain a red key, you have multiple mini arenas where it's to get blocked by collisions. In overall lots of fights in this episode are gruesome, at the end of The Palace of Tears was a really difficult fight against two Cyberdemons in a long but tight corridor, in my opinion it's one of the hardest parts of this episode. The longest map to complete is W3 The Roots Of Weeping Mountain, it might take more than 30 minutes to finish and it has a total of 9 secrets to explore + multiple rooms where you have to find 3 keys scattered around a map to unlock an exit. First two maps might be a small start before next three maps, they are a lot shorter and smaller, however it does not mean that these have no tough fighting, The Sunken Temple is full of annoying encounters + it loves teleporting monsters, ouch. A Watery Grave which is a starting map has a total of seven secrets and rather easy map layout, not so difficult when compared to next maps and also has one annoying timed secrets with Berserk Pack behind a fake wall, there is only one chance to obtain it. I've been playing on the semi-continuous setting, it means that whenever you finish a level, ammunition for your high tier weapons like Energy Cells or Explosive Ordnance is taken away, just to increase a difficulty a bit :P. The final boss is an Pale Eyed King, a very difficult encounter where a final boss of this episode loves to summon even more monsters including Cyberdemons, also watch out for his ice spheres because they damage you incredibly fast. 00:00 - The Hub 00:20 - Map W1 A Watery Grave 01:20 - Secret #1 01:35 - Secret #2 07:50 - Secret #3 09:50 - Secret #4 & #5 12:45 - Secret #6 13:30 - Secret #7 14:30 - Map W2 A Sunken Temple 14:35 - Secret #1 19:05 - Secret #2 24:00 - Secret #3 31:35 - Map W3 Roots Of The Weeping Mountain 31:45 - Secret #1 32:30 - Secret #2 33:30 - Secret #3 35:00 - Secret #4 42:30 - Secret #5 46:10 - Secret #6 50:40 - Secret #7 52:20 - Secret #8 01:20:40 - Secret #9 01:04:43 - Map W4 The Palace Of Tears 01:05:05 - Secret #1 01:07:00 - Secret #2 01:08:30 - Secret #3 01:14:55 - Secret #4 01:24:45 - Secret #5 01:25:45 - Secret #6 01:26:20 - Secret #7 01:29:15 - Map W5 The FountainHead 01:29:25 - Here Should Be A First Secret but dunno why it does not work with PB 01:42:55 - Secret #2 01:43:30 - The Pale Eyed King Final Boss My Discord - / discord Elementalism - https://www.moddb.com/mods/elementalism Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project... Addons - Https://brutalrepository.pl Bullet Time X - https://www.moddb.com/games/doom-ii/a... SimpleHUD Addons - https://forum.zdoom.org/viewtopic.php...