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Unity doesn't officially support terrains via Shader Graph. However, it is still possible to write shaders that accept the same textures as URP's built-in terrain shaders and recreate terrain effects ourselves! In this tutorial, I'll read four texture layers and apply an automatic rock cliff painting system and a world scan effect like the kinds you'd see in many open world games. I have moved to Unity 6.0.23f1 for the remaining videos in this series and the new GitHub project. Most of what you see works similarly to Unity 2022.3 or older. ------------------------------------------------------------------------ 📰 Feedback poll (plus asset pack giveaway): https://forms.gle/twdYEfiMy65sjMR98 ------------------------------------------------------------------------ 👇 Download the project on GitHub: https://github.com/daniel-ilett/shade... 📰 Read this tutorial in article format instead: (Coming soon) ------------------------------------------------------------------------ ✨ Grab Retro Shaders Pro, my PSX and N64 shader asset pack, here: https://assetstore.unity.com/packages... 📚 Get a copy of my shader book here: https://link.springer.com/book/10.100... ------------------------------------------------------------------------ 💬 Join the Discord: / discord ☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett ------------------------------------------------------------------------