У нас вы можете посмотреть бесплатно Bushido Blade (1997) play Story Mode as Black Lotus Secret Ending или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Black Lotus is an Irish assassin who travelled to Japan to study the way of the sword. His Japanese is solid and his attitude is similar to that of an edo period samurai. He believes in absolute loyalty to his master, but when he's send to massacre a village, he starts to question his sanity. Lotus carries out his mission, but when his conscience starts biting at him, he escapes the secret assassin society known as Kage. What follows is the destruction of a man who lived by a code and lost everything. You'd think Lotus was canonically the protagonist, but the sequel reveals the one who escaped was Tatsumi. Still, Lotus leaves the Narukagami school and throws in with rival school Shainto, appearing as an enemy under the new pseudonym Highwayman, and dressing up as The Phantom of the Opera for some reason. Most people at the time just thought it was a Tuxedo Mask shoutout. The Secret Ending is just an extension of the Normal Ending that you get for beating all your rivals. Gameplay wise, Lotus is the fourth in the sliding scale of speed and strength. However, he is the fastest runner. A Katana and Rapier expert, looking a bit like a Zorro expy, his strings are already very dangerous, but his running is even better. He's usually held back by range problems and a sub par defense. You're better off trying to dodge than block with him. However, when he's in, he can be very hard to shake off, with deadly and fast stabs, and he can break the defenses of all but the strongest characters with the heaviest weapons. If I had to rate him competitively, I'd say he's either the best or the second best character in the game. The AI isn't very good. It's magnetized to the walls for pathfinding purposes, and walls will deflect your blade. Possibly the only fighting game where cornering yourself represents a serious advantage. The AI also loves to go up and down ledges for no particular reason. I show a little bit of it in the Mikado fight. They are deadly in close quarters, though, and really good at timing their parries. You can also exploit that by using the first hit of your string out of range, prompting a parry, and swiftly punishing the whiff with a followup. Fights are usually quick, but there's a heaviness to the movement and the pace knowing the first strike that lands may always be the last. The game has really cool features for it's time. The map is huge, as you can see. Characters show damage between rounds and can also get caked in mud. A few characters also have moving bits of cloth in their outfits, a great achievement for the era which famously eluded even Hideo Kojima, who wanted to give Snake a long, flowing headband but couldn't. The simple but engaging gameplay, suprisingly strong story for the time and alright graphics made it a cult classic. However, the obscure "Bushido system", essentially a series of non standard game overs that you could get for fighting dishonorably was received mildly disfavourably. It was cut for the sequel. To get the secret ending, you must run into the well instead of fighting. I showcase one route in this video, but it isn't the best one. I just wanted to show the mud pit. If you want to get there faster, go left instead of jumping inside of it. Outside of the usual no dishonorable kills rule, you also have to take no damage. It's simple enough if you use running, but you should keep in mind to always try to hit opponents in the front. Stabs in the back are considered dishonorable. ----------------------------------- Bushido Blade (ブシドーブレード, Bushidō Burēdo) is a 3D fighting video game developed by Light Weight and published by Square and Sony Computer Entertainment for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor Bushidō. Upon its release, the realistic fighting engine in Bushido Blade was seen as innovative, particularly the game's unique Body Damage System.[1][2] A direct sequel, Bushido Blade 2, was released on the PlayStation a year later. Another game with a related title and gameplay, Kengo: Master of Bushido, was also developed by Light Weight for the PlayStation 2.