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Leave a comment below on what myths you want to see put to the test! 0:00 - Intro 0:17 - You can use the zipline to outrun Shining Wonder (Ult) 0:56 - Shining Wonder will bounce through the veil 1:36 - You can stop Shining Wonder from bouncing with items 2:27 - You can stop Shining Wonder from bouncing with abilities 4:46 - Reference sheet 4:59 - Celeste's primary attack bounces have auto-aim 6:28 - Celeste's primary attack bounces can head shot 7:19 - Celeste's primary attack bounces can hit multiple targets 8:20 - Bounces of Express shot can hit multiple targets or on target multiple times 9:51 - Bullet Velocity increases the travel distance of primary fire bounces 10:25 - Celeste’s primary fire has infinite range 11:11 - Celeste's first ability (Light Eater) is affected by Monster Rounds 11:36 - The damage on Celeste's second ability (Dazzling Trick) can be increased by stacking shields 12:11 - Greater expansion increases the angle of Light Eater 12:29 - Lightning scroll can apply multiple times on Shining Wonder 13:09 - Shining Wonder will always prioritize enemy heroes 13:35 - Outro ================================================================================= Master the physics of Celeste, the newest high-mobility hero in Valve's Deadlock, with this deep dive into her acrobatic kit and bouncing bullet mechanics. In this episode of Deadlock Mythbusters, we put Shining Wonder to the test, uncovering how to outrun her Ultimate on ziplines and which heroes—like Kelvin, Viscous, and REM—can actually trap or dissipate the orb. We break down the "auto-aim" secrets of Celeste’s primary fire, revealing the bounce angles needed to land headshots off walls and hit enemies hiding behind cover. From testing Express Shot inconsistencies to seeing how Sharpshooter extends your bounce range. ================================================================================= #deadlock #deadlockgame #GravesDeadlock #deadlockguide #DeadlockMythbusters #ValveDeadlock #DeadlockTips #heroshooter