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Requested by Arallos Music: Fire Emblem: Radiant Dawn - The Devoted Widescreen 16:9 203A7BBC 3F19999A 2036A0B8 43C00CCD 2037153C 3F19999A 2036A0F0 3F19999A Music is Disabled 202BD264 0000302D 202BD2AC 0000302D Internal 60 FPS 00349E1C 00000000 Jack Sparrow's Pistol Replaces Sora 11CE0B68 000005E8 Saix Replaces Donald 11CE0B6A 000006C9 No Goofy Data 11CE0B6C 00000000 Saix is a Normal Enemy 01CAEF2C 00000004 Saix's Claymore is a Normal Enemy 01CB006C 00000004 Lexaeus is a Partner 01CBC3CC 00000009 Movie Mode (Press R2) 2036ACA4 00000000 2036CE98 00000000 E002FDFF 0034D45C 003496BC 00000000 003497CC 00000000 Slot 1 Max HP and Instant Desperation Mode 11C6C750 00000D48 11C6C754 00002EE0 Slot 2 Max HP and Instant Desperation Mode 11C6C4E8 00000D48 11C6C4EC 00002EE0 Warp to The Great Maw 2032BAE0 00000204 Reproduce Intense Tenacious Lexaeus 2.5 00A = 54A 50A = 57A 53A's animation = 04A's animation 54A = 56A 55A = FAKE 56A's animation = 05A's animation 56A's effect = 54A's effect 57A's effect = 50A's effect 58A = FAKE 60A's effect = 54A's effect 62A = FAKE 80A's animation = 55A's animation Changes from previous version: Increased speed by removing extra animations. The desperation move is used more often due to 55A and 58A still counting as being used, even when they are removed. Note: Lexaeus cannot be killed normally in boss VS boss battles. You will have to make a file dump to check his HP during these fights by going to his slot's HP address. If it is at 1 or getting close to it, you will have to manually set his HP to 0 for him to die. Reproduce Intense Celestial Saix 2.8 --Saix animations-- 00A = 58D(B_EX) 01A's animation = 02A(B_EX)'s animation 01A's effect = 58C(B_EX)'s effect 02A(B_EX) = 58B(B_EX) 04A = 58D(B_EX) 04A(B_EX) = 58D(B_EX) 05A = 58B(B_EX) 05B(B_EX) = 58B(B_EX) 10A(B_EX)'s animation = 58C(B_EX)'s animation 10A(B_EX)'s effect = 58A(B_EX)'s effect 50A = 58C(B_EX) 51A = 58C(B_EX) 56A(B_EX)'s effect = 58C(B_EX)'s effect 56B(B_EX) = 10A(B_EX) 58A(B_EX) = FAKE 58B(B_EX) = 80A 58C(B_EX) = 58E(B_EX) 58E(B_EX) = FAKE 58E(B_EX)'s animation = 58C(B_EX)'s animation 58E(B_EX)'s effect = 58D(B_EX)'s effect 70A = FAKE 80A = FAKE 80A's animation = 56B(B_EX)'s animation 80A's effect = 58C(B_EX)'s effect 81A = 58B(B_EX) --Claymore animations-- 00A = 55A 55A's effect = 57A's effect 56A's effect = 57A's effect Changes from previous version: Better claymore modifications added Imported much of the improved moveset