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They removed the damage cap in patch 11.0 and this gives power gladius and a couple of other weapons a massive buff, moreso for power gladius because of its passive. Previously it was capped at 700 with no debuff on parry & auspex. Now we can hit a huge number. Power Gladius can increase it's damage up to 120% x 3 on perfect dodges. We can hit the vortex for massive damage since it takes 50% more from melee. We also got a buff to the power gladius, now the damage buff lasts for 1 second after you start attacking. Meaning you can land some lights and heavys after landing the big shadow stab. But it also means we can just use it to do light/heavy combos instead of just being used for shadow stab, giving it a lot more versatility. There also seems to be a bug with this perk, it doesn't last for just 1 second, It lasts as long as you keep a combo chain going. Also we pair it with the Evasion signature perk, to easily setup big shadow stabs, though sometimes it's wasted because we want to land multiple dodges. We again use the new heroic bolt sniper for this run. And it is just as good against chaos as it was against tyranids. We use the heroic cosmetic trick I demonstrated a couple videos back to change the heroic skin to a red bolt sniper. I was wrong, you can change ranged heroic weapon skins using that trick as well not just melee. The chaos spawns now have a headshot multiplier and we can deal with them using the bolt sniper. They still are very difficult to hit in the head due to erratic movements and tiny hitbox, but at least you are now rewarded if you do land the headshot. The vortex beast also got a headshot multiplier in the middle of its mouth but it doesn't trigger headshot perks like the heroic bolt sniper passive and pattern of excellence. That needs to be addressed. We use the damage variant bolt pistol. Bolt Pistol got a 15% damage buff this patch. I was already favoring bolt pistol in 10.3 since it had the 2nd highest gunstrike damage and it had great ammo economy for sniper, but now it is tied for the highest gunstrike damage with HBP, while being very good at dealing with minoris enemies. Unfortunately the heroic bolt pistol did not get the 15% damage buff. I already didn't favor it last patch now it's worse due to bad ammo economy and now much lower gunstrike damage compared to the other 3 variants. They also made a small change to Vortex map, before going to battery section they added an astropath on the path. They also made some ai changes to vortex beast, now the spikes it summons disappear when going invisible, before they would wait for you to uncloak and keep attacking until they run out of attacks. I didn't cover it in the other videos, but they also fixed a long standing bug with perfect parrying attacks that don't stagger the enemy backwards. From 7.0 till now perfect parries on attacks that didn't stagger the enemy backwards would not trigger perks that triggered off of perfect parrying something. Things like the universal 50% debuff and intimidating aura would not trigger. But now that it is fixed, fencing and balance weapons should be in a much better shape. Version 11.0 PTS Build: https://imgur.com/a/ZysHnnj Chapters: 0:00 - Intro 0:10 - Mission Start and Build 3:33 - Melee Terminator & Wave 7:32 - Melee Terminator & Missile Terminator 9:36 - Missile Terminator & Sorcerer 12:53 - Double Missile Terminators & Melee Terminator 16:24 - Punch Major Astropath 16:33 - Double Missile Terminators 18:24 - Helbrute Boss Fight 20:20 - Clean Missile Terminator 20:52 - Sorcerer & Mobs 23:06 - Triple Melee Terminators 23:24 - Big Wave 24:40 - Punch Major Astropath 2 25:39 - Mutalith Vortex Beast Boss Fight 29:15 - End game stats Map: Vortex Difficulty: Absolute Solo No Bots Settings: Resolution: 2560x1440 Render Resolution: Quality FPS Limit: 120 Quality Preset: High Motion Blur: Off FOV: 1.20 #spacemarine2 #spacemarines40k #spacemarines #warhammer40k #warhammergames