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Here's the breakdown video for "King of Pain" ( • King of Pain (Dota 2 SFM) ). I cover a lot more in this one, in a lot less time. I hope it will be a lot more enjoyable to watch than my previous educational videos. Below in this description are a list of useful timecodes that jump straight to specific subjects. And as usual, if you have any questions, don't hesitate to ask in the comments. I'll do my best to answer! ————— TIMECODES 00:00:00 — Intro 00:01:12 — CHARACTER DESIGN 00:04:27 — Head and body 00:08:07 — Facial setup 00:09:40 — Valve hero rigging & "eyes" 00:11:27 — Eyes workaround 00:13:34 — SHOT-BY-SHOT BREAKDOWN 00:14:18 — SECTION 1: the introduction 00:16:15 — Environment art 00:16:48 — Background cards & faking perspective on them 00:18:15 — Global light basics 00:19:03 — Shot 1-1 00:20:07 — Source 1 SFM HDR vs. SFM2 SDR (+ progressive refinement lesson) 00:24:12 — Shot 1-2 (+ more global light stuff) 00:25:24 — Shot 1-3 to 1-5 00:26:30 — SECTION 2: the four scenes 00:27:12 — Monkey King (on a throne with his eyes torn out) 00:28:49 — Faceless Void (a blind man looking for a shadow of doubt) 00:30:06 — Alchemist (a rich man sleeping in a golden bed) 00:32:30 — SECTION 3: the hallway 00:32:45 — Everything you wanted to ever know about dustmotes 00:34:01 — Chokehold shots 00:34:58 — Walk cycles and jiggle physics 00:36:06 — Rapid-fire shots 00:38:31 — King reveal shots 00:39:35 — Door shot 00:40:32 — Lesson on volumetric lights 00:41:20 — Edge cases in progressive refinement 00:42:25 — SECTION 4: dungeon exterior 00:42:30 — Faking parallax on background cards 00:43:10 — Particle-based fog 00:44:09 — Lighting & set 00:44:40 — SECTION 5: the meadow 00:45:07 — Uneven ground & vegetation 00:46:48 — Looking at individual shots 00:47:46 — Multipass rendering (global shadow workaround) 00:49:00 — SECTION 6: the meadow (but, in the past) 00:49:15 — Temple card 00:51:00 — Explosion effects 00:52:36 — Rainy weather 00:56:27 — Scaling shenanigans 00:57:55 — Does she even lift? (yes) 00:58:40 — SECTION 7: the ending 00:59:55 — PROJECT TIMELINE 01:09:02 — Storyboards 01:09:32 — Sonic Wave & closing words ————— Songs that were used in this video: • "I'm Not Gonna Leave You Alone" by James Hunter USA https://supremeworldemperors.bandcamp... • "Trip into space" by Paolo Martella, from the GL Excess soundtrack • Various Dota 2 music packs Reaction image that appears at 9:47 is from Three Word Phrase http://threewordphrase.com/bath.htm