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Please read! ----------------------------------------------------------------------- A lot of time goes into these so donations would be greatly appreciated! Patreon! https://www.patreon.com/user?u=326386 Paypal! paypal.me/coliflowerz Follow me! / coliflowerz I stream sometimes! / coliflowerz ----------------------------------------------------------------------- v2.01 (Recorded in 2.00 but everything except the combo during the intro still works the same) Guide for Rock's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome! Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand. Additional notes: Something I forgot to note is that his f. A can avoid high attacks. He doesn't have much complicated stuff, but the wallbounce of his qcb AC can make some things tricky. You'll get a feel for when to use a [d]~u C - AB after the wallbounce with some practice. Not much to say, hopefully you guys enjoy! Transcript: https://pastebin.com/rUX6TKf5 Notation: P = Punch K = Kick A = Light Punch (Square) B = Light Kick (X) C = Heavy Punch (Triangle) D = Heavy Kick (Circle) st. = standing cl. = close cr. = crouching j. = jumping b, d, f = back, down, forward respectively [n] = hold n direction for at least half a second qcf = quarter circle forward (d, df, f) qcb = quarter circle back (d, db, b) hcf = half circle forward (b, db, d, df, f) hcb = half circle back (f, df, d, db, b) dp = dragon punch (f, d, df) rdp = reverse dragon punch (b, d, db) xx = cancel arrow = do immediately after unless specified = follow up (n) = cancel after nth hit of the move BGM: Theme of Batsu - Tatsunoko vs. Capcom