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Join computer graphics pioneer Craig Reynolds as he shares his diverse career journey spanning research and industry. In this engaging talk, Reynolds provides an inside look at his groundbreaking work in artificial life, computer animation, and collective behavior. He gave this keynote speech at the 2015 PhD Conference on Complex Systems Simulation in Granada, Spain. He recounts developing his seminal 1987 "Boids" model for simulating flocking birds. Reynolds explains his simple yet powerful approach - representing each bird as an independent agent, avoiding collisions and matching velocity with neighbors. See Reynolds' astonishment as lifelike flocking emerges from basic rules - a breakthrough in emergent behavior. Reynolds also discusses leveraging new technologies, from early supercomputers to PlayStation, to advance animation techniques like his adaptive mesh framework for capturing fluid-like motion. We share Reynolds' passion for exploring nature's complexity, from insect physiology to animal collectives. He reflects on pursuing bio-inspired research, like evolving camouflage through an image processing "predator," within commercial software roles. Reynolds offers wisdom on maintaining academic curiosity in industry, the joys of pure research, and key choices along his unplanned path. Join us for an entertaining retrospective on mimicking life computationally and a reminder that groundbreaking science often emerges from following one's interests.