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Goldlewis | Combo Guide & Showcase 9 дней назад


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Goldlewis | Combo Guide & Showcase

Sometimes a single button into 684H is all you need Google Doc text Combo List: https://docs.google.com/document/d/1m... Music Used: Great Cat’s Village R (Neco-Arc Theme – Melty Blood: Type Lumina) Shred – B. Bravo & Lean Rock (Central Street stage Theme – Lethal League Blaze) Theme of Alex (Alex Theme – Tatsunoko vs. Capcom) Theme of Karin (Karin Theme – Street Fighter V) Modernism Street (Narvous Stray Vanguard stage Theme – Melty Blood Actress Again Current Code) Make Oneself (Axl Low Theme – Guilty Gear XX) Give Me a Break (Sol Badguy Theme – Guilty Gear Xrd) Liquor Bar Drunkard (Johnny Theme – Guilty Gear XX) Faith Shall Save Thee (Sol Badguy vs. Ky Kiske Type-EX Theme – Guilty Gear XX Korean OST) Conclusion (Sol Badguy vs. Ky Kiske Theme – Guilty Gear XX) The Vampire Saga (Slayer Theme – Guilty Gear XX Korean OST) Desert Dust (Johnny Theme – Guilty Gear XX Korean OST) Actions in the Lower World (Mario Gallo Bestino Theme – Melty Blood: Type Lumina) Resources: Goldlewis Discord server:   / discord   Goldlewis Dustloop page: https://www.dustloop.com/w/GGST/Goldl... Goldlewis learning playlist:    • goldlewis learning resources   Lolo's YouTube channel:    / @me_lolo   For any Fighting Games terms you’re unfamiliar with: https://glossary.infil.net/ Original source of the Numpad Notation Graphic: https://glossary.infil.net/?t=Numpad%... FGC glossary definition of F-Shiki: https://glossary.infil.net/?t=Fuzzy%2... TL;DR: Situations/setups that force a player’s model to stand, allowing rising jump attacks that whiff against crouching player models to connect on players blocking low, granting an instant overhead. Lolo's Season 4 Goldlewis Fuzzy Guide:    • Ultimate Goldlewis Fuzzy Guide   Notes on F-Shiki (Fuzzy Overheads): Fuzzies have become more prevalent in Goldlewis’ gameplan with Season 4, every Fuzzy shown works on normal block, but you should assume the opponent will FD block and the fuzzy may require a micro dash (1~2f) to work, however, there are a few characters where some fuzzies do not work on FD block at all. Clarification for the c.S ► 66fBRC ► 862H fuzzy combo: The j.*2*48H combo route only works when there's no FD involved. The fuzzy setup still works on most of the cast when FD blocked, but will require a 1~2f dash. It will not work on stand block PO / FA; crouch block CH; FD block MA / GI / JC / DI; and never works on GI. When FD blocked you're basically limited to 2K ► 684H for the combo universally. *2*48H ► 66fRC ► 486H does not work on FD block RA / CH / MA / JC / EL / LE and never works on GI. NA / GO / PO / BE usually require no micro dash to fuzzy for most setups. Green Screen mod used for blank backgrounds: https://gamebanana.com/mods/296327 Silent Announcer mod used to remove “POSITIVE BONUS”: https://gamebanana.com/sounds/54807 How to install the above mods: https://gamebanana.com/tuts/14186 Hitbox & frame data viewer mod (Only for PC, Steam version, 3v3 patch) https://github.com/Sevoii/StriveFrame... How to install: Download the Standalone zip file Right click Guilty Gear Strive on Steam ► Manage ► Browse local files Navigate from the GUILTY GEAR STRIVE folder; RED ► Binaries ► Win64 Extract all files from Standalone in the Win64 folder. If the mod doesn’t work: Removing the UE4SS_Signatures folder from GUILTY GEAR STRIVE, if there is one, should work. Launching from Unverum will delete the FrameViewer files. You can still install new mods with Unverum, but will have to replace the FrameViewer files again for next time you launch the game through Steam. How to use: F1: Frame Viewer F2: Hitbox Viewer F3: Freeze frame game F4: Go forward by 1 frame F5: Open settings menu Timestamps: 00:00 – Preface 00:10 – Ending Combos 02:46 – Starting Combos 05:46 – Routing Combos 09:09 – Intermission 09:46 – Beginner/No advanced tech Combos 16:25 – Intermediate/Advanced Combos 26:11 – Meme/Situational Combos 31:39 – Outro

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