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SOLO PLAYTHROUGHS' PATREON PAGE: / soloplaythroughs SOLO PLAYTHROUGHS' MERCHANDISE: https://www.teespring.com/stores/solo... In this episode of Solo Playthroughs, Greg returns to Gaia Project with a playthrough as the Bal T'aks against the Itars (Automa on the hard level). The Bal T'aks start the game with one unusual restriction: The cannot move up the navigation track under ANY circumstances until they first build their planetary institute. To make up for that, the Bal T'aks can turn gaiaformers into range-extending Q.I.C. But, of course, Q.I.C. may be more valuable to use in other ways. As usual, what emerges is a fun and dynamic puzzle, as Greg tries to overcome the starting restriction in the way calculated to yield the most points. And, of course, something else that needs to be overcome is those rude Itars who just clog up the power/Q.I.C. actions with sometimes unnerving quickness. Even without navigation, will the Bal T'aks navigate themselves to a win? Disclosure: As an Amazon Associate I earn from qualifying purchases. GAME-RELATED ITEMS Gaia Project. https://amzn.to/32tsaLy Containers (for components): https://amzn.to/3ucSQvP PRODUCTION-RELATED ITEMS Camera: https://amzn.to/2Bihvrz Microphone: https://amzn.to/2Xl2Api Pop Filter: https://amzn.to/3pMhAYs Softbox Studio Light: https://amzn.to/3q6zNk0 LED Lights: https://amzn.to/3jrvmhh Portable Hard Drive: https://amzn.to/3cHF5ih #soloplaythroughs #gaiaproject #baltaks