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We take a look at a single line of BASIC from Jim Butterfield, published in The Transactor magazine in 1984, that re-configures the Commodore 64 to be able to run some Commodore PET software. We type it in, test it out with a few PET games, and figure out how it works. To support 8-Bit Show And Tell: Become a patron: / 8bitshowandtell One-time donation: https://paypal.me/8BitShowAndTell 2nd channel: / @8-bitshowandtell247 The Transactor Volume 5 Issue 1: https://archive.org/details/transacto... Mapping the Commodore 64 (source of most of the memory map details shown in the top right corner): https://archive.org/details/Compute_s... Fixing Dungeon on the PET: • A Pre-Rogue-Like: Fixing 1979's DUNGE... Growing Up '80s (Robin and Darren's podcast): / gu80s End credits song is "History (Commodore 64)" by Bedford Level Experiment: https://bedfordlevelexperiment.bandca... Index: 0:00 Intro - The Transactor Volume 5 Issue 1 1:05 Typing it in (with some explanation) 4:00 RUNing and $ weirdness 6:10 Testing Dungeon 9:48 Testing Blackjack 11:56 Testing Everest 15:05 Testing Space Invaders 16:40 How does the "emulator" work? 21:30 Improving - and a challenge 24:10 Testing Yahtzee 25:39 Conclusion & thanks!