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🚀 Welcome to the C Game Engine Course! In this video, we will learn what project configurations are, and the typical C/C++ building process for large-scale software systems. 🎯 In this video: The Configuration System The Build System What is Premake And How To Use It. 🎓 This course is made by a senior university student passionate about graphics, systems programming, and engineering in general. Support my work: / voltandbyte Discord: / discord --- 📚 Resources mentioned: Premake Docs: https://premake.github.io/docs/ Premake: https://premake.github.io/ Lua: https://www.lua.org/ 📚 Resources That I Use For Reference: LearnOpenGL: https://learnopengl.com/ Game Engine Architecture (by Jason Gregory): https://www.gameenginebook.com/ OpenGL SuperBible 6th Edition: https://www.opengl.org/sdk/docs/books... --- ⏱️ Timestamps: 00:00 Intro 00:45 Build System Visualization 01:21 What Is The Problem With Build Systems? 02:05 Premake Workspace Visualization 02:55 Downloading Premake5 03:09 Premake Comes As A Pre-Build Binary 03:39 Installing Premake In A Linux Environment 04:33 Creating The Project 06:08 Explaining How Premake Functions Work 08:00 Writing Our First Premake Script 09:50 Implementing The Sandbox Project 14:18 Implementing The Main C File 15:48 Conclusion --- 👍 If you’re serious about understanding how real engines work behind the scenes — without magic — you’re in the right place.