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Squid School Links: Patreon: / squid_school TikTok: / squid_school Discord: / discord Twitter: / squidschool_spl Twitch: / squid_school Metafy: https://metafy.gg/@gem This link allows you to support me through YouTube's Memberships program: / @squidschool This is part 2 of a series intended to help players understand some standard tactics in Splatoon 3, so they can understand the flow of the game better and make faster, more informed decisions. Parts 2-5 will each focus on a different ranked mode, using the weapon roles defined in part 1 to communicate what different types of weapons should be doing to effectively score points in objective modes. Much of this video paraphrases work by flc including "Fluid Priorities and Roles in Splatoon 2" and his Twitch highlights on the "Fundamentals" of the different game modes, though my ideas presented in these videos do deviate slightly from his framework. Inkling in thumbnail comes from "[Splatoon Animation] Newbie" by John Sandwich on YouTube. Go watch it, it's adorable! • [Splatoon Animation] Newbie Intro music: / 1581813242061430784 All other BGM comes from the Splatoon 3 Soundtrack, listed in order of appearance: Rocket 2 (Frye) Salmon Run Xtrawave Lobby 4 Plaza Shops Boardgames Fins In The Air Alterna Site 5C Paintscraper Alterna Site 6A Rocket 3 (Shiver) #splatoon3 #towercontrol #strategy 0:00 Introduction 1:06 Tower Control Mechanics 3:45 Analyzing Mechanics to Arrive at Strategy 8:40 Zoning in Tower Control 11:17 The Feed/Stagger Loop 12:47 Pushing Tower Patiently 16:31 Objective Line 17:10 Slayers & Skirmishers' role 18:15 Who Rides Tower? 20:44 Fluidity of Roles 21:36 Supports While Off Tower 22:01 Anchors While Off Tower 22:40 Slayers & Skirmishers on Defense 23:52 Supports on Defense 24:08 Anchors on Defense 24:56 Conclusion (s u b s c r i b e o.o)