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This video complements my lecture on auditory perception (Module 21309) and demonstrates how a stereo sound file can be processed in order to simulate its movement across 3D space. This technique relies on Head-Related Transfer Functions (HRTFs), which is one of the techniques available to produce 3D sound. HRTFs can be designed based on recordings obtained using a Keymar manikin or, for precise individually-specific accuracy, measurements obtained directly from a specific individual. The latter is used, for example, in fighter pilots to convey precise spatial information and improve their spatial awareness. For the demonstration to work, you need to listen to it using HEADPHONES. If viewing this video on a mobile device, make sure to have the "Mono audio" option disabled in the accessibility settings for your device. The DAW used in this demonstration is Reaper (http://www.reaper.fm). The VST plugin used to implement the HRTFs is Analglyph (http://anaglyph.dalembert.upmc.fr/). Anaglyph was developed in the context of numerous academic research projects with the CNRS (previously under the name LSE) and Sorbonne University, with participation by the Dyson School of Engineering, Imperial College London within the remit of the 3D Tune-In project. The Anaglyph project is supervised by B. F.G. Katz.