Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб 8 Eyes (NES) Playthrough в хорошем качестве

8 Eyes (NES) Playthrough 4 месяца назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса ClipSaver.ru



8 Eyes (NES) Playthrough

A playthrough of Taxan's 1990 action-platformer for the NES, 8 Eyes. This video shows all three loops through the game for the best ending. The second loop begins at 50:08, and the third at 1:36:03. Centuries after a nuclear war brought an abrupt end to civilization, a king seeks to restore humanity to its former glory using the power of the "eight eyes," a set of jewels created by the immense power of the explosions. Eight dukes, however, have staged a coup and stolen the jewels, and the world once again stands on the brink of annihilation. As Orin, a falconer who served as part of the king's royal guard, it's your job to defeat each of the dukes, reclaim the jewels, and return them to their altar. Only then will the king be able to do his thing and usher in a new era of prosperity. 8 Eyes is often called a Castlevania (   • Castlevania (NES) Playthrough  ) clone, but that descriptor undersells the developers' aims. Sure, the castles are full of skeletons and knights, important items are hidden in random blocks, there's a host of subweapons that allow for ranged attacks, and the graphics follow a similar style, but the folks at Thinking Rabbit clearly wanted to innovate on that foundation. Similar to Mega Man (   • Mega Man (NES) Playthrough  ), when Orin defeats a duke, he takes their weapon, and each duke is weak to another's weapon. The order in which you tackle the first seven stages is important, especially since energy upgrades and subweapons are wiped out upon clearing the stage they were found in. If you bring the wrong weapon to a boss fight, you're going to lose. Badly. Once you've finished the final stage, you'll have to place the seven stones on the altar in the correct order to end the game. There is a scroll hidden in each stage that provides a hint (eg. "Black is next to red," or, "Between black and white, there is no yellow,") for what amounts to a logic puzzle. There's no penalty for a wrong guess, but with seven objects and seven slots to place them, there are 5,040 possible solutions. If you haven't figured it out, you won't likely be seeing the ending, but since the solution never changes, once you know it, you can safely ignore the scrolls in any subsequent playthroughs. The last major way in which 8 Eyes distinguishes itself from Castlevania is that Orin is accompanied by Cutrus, his trusty falcon. In the single-player game, you can release Cutrus by tapping up+B at any time, and while he's in the air, you can command him to attack (down+B) or to return to your shoulder (up+B). With two players, player two controls Cutrus directly. Cutrus can defeat enemies that Orin cannot, break secret-hiding blocks, and collect items, but you have to be careful to not get him killed, and to avoid having him snag power-ups that would be better used keeping Orin alive. A second player makes things more manageable, but no matter how you play it, 8 Eyes is difficult. The short range of your sword, the questionable hit detection, and the sometimes impossible-to-avoid enemies are major sources of frustration. The second and third loops, added by Taxan for the North American version of the game, boost the enemies' speed and damage output, and this only exacerbates the problems. It's not impossible, but the game feels less and less fair the further you progress. And since they'd already changed the story and added two extra "quests," would it have killed the localization team to correct the in-game title? Maybe it's just the English teacher in me that makes this such a sticking point, but "8Eye's" makes no sense. Who or what is 8Eye, and what thing of theirs are we supposed to care about? I see that, and in my head, I'm all like, "Hello? Punctuation isn't meaningless decoration!" Did no one ever teach these guys the difference between "Let's eat grandma" and "Let's eat, grandma"? It's also surprising that so much religious iconography made it past Nintendo's censors. Castlevania had to change the cross into a boomerang, but you see them everywhere in 8 Eyes. 8 Eyes doesn't match Castlevania's level of quality, but it's moody, it looks good, it has some catchy music, and it might be worth a try if you're in the mood for something that attempts to be a bit different. Now, can I interest anyone in a cup of tea? _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

Comments