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In-game time: 14:26 Mission-specific rules: No bug that involves passing the castle's locked back door without key. All prisoners must be rescued (the objective is marked as complete after you rescue the majority of them, but not necessarily all) Rules: In-game time is the only goal. Inventories, objectives list and pause don't waste time. All bonus books. All objectives - Secondary and Clues. Since the mission result screen doesn't keep track of Clues, objectives list must be opened during the mission to showcase all Clues as completed. Not being detected and not being injured, the former means that must not be fully seen by the enemies at any point (even unarmed ones and snipers), but blue-red flashing is allowed. No alarm. Events that normally raise the alarm are allowed in alarm-insensitive areas. If explosions are required by the objectives, they're allowed at the end of the mission (within last minute). No shooting enemies, except for using the sniper rifle. Also, the default pistol is allowed for distracting the enemies. No Ctrl glitch (harpoon on land, Natasha's undetectable sniper rifle), no Syringe glitch (affecting an enemy far away).