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One of the most pleasant encounters I have ever soloed, and probably the best one from Legion/BFA up to this day! More than anything else, Mythic Kil'Jaeden is (under the current state at least) a tight DPSrace. While its enrage remains inaccurate on the BigWigs while being 14m30s instead of the 14m timer displayed, it is necessary to view each phase as if having its own "accurate tresholds" to trigger the next phase, and so on. And due to the gear at the time of the kill (which was a week ago since I couldn't upload it earlier due to personal matters to attend to) it was extremely difficult - if not impossible - to pass the boss before the enrage timer. So, what are the main obstacles encountered will you ask? The answer is tricky, since there are a lot of points of optimization actually. Some of them are: Triggering an Erupting Eruption add right before the first intermission grants some free healing through ressources generation. Kiting the boss must be avoided as much as possible in order to maximize DPS. Note that it must still be done at some points, since dropping below 50% HPs and triggering the Undulating Tide's Shield results in a bigger loss of DPS. Tanks adds must be kept alive for a certain amount of time (once again, finding the right balance between DPS and Survival) Boss Singularities may sometimes be tricky. Getting it exploding right during a kiting or some add management phase might be dangerous. The second intermission is easily DPS wracking, so squeezing time by performing well here is mandatory. Doing so with a Tank add still alive might be annoying... And so on... Ilvl was around 434-435, while neck was lvl 63. With that (and due to the fact that Mythic Fallen Avatar is currently impossible), Mythic ToS ends up being another closed chapter, in the long book of Demon Hunter's Soloing ;) Music: Mastermind - Lowlands Blossom | 11th Hour The New World - Daydream Workshop The Shining Needle - Daydream Workshop 第九楽章 Dawn of East End - WAVE