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Its about time I clear out my backlog again, and I can confidently say the average difficulty of these levels are waaay higher. The hardest level of the last batch, lost summary, is easier than the 6th hardest level here. 1. 0:00 Twisted Reality by NightThemeGMD (117247616) Honestly a lot better than expected. This is definitely a memory level above anything else with all the camera effects and shaders, and it’s pretty front-loaded, but all things considered probably the easiest extreme at the time of writing. Attempts: 516* (With multiple rebeats) Enjoyment: 9/10 Placement: Bottom Beginner Tier (Around Ritual of Calamity Difficulty) 2. 5:25 Bimu by 23jabeln (128090910) It’s imu gameplay. Definitely nowhere near my favourite iteration but it’s at least decent I guess. Attempts: 1380 Enjoyment: 6/10 Placement: Low Easy Tier (Around Limu Difficulty) 3. 7:27 Axium by ComodoQc (127283817) Level HEAVILY depends on how good you are with slope spikes, if you’re good at them this level is beyond free. If not, just practice the third checkpoint a lot… Attempts: 210 Enjoyment: 5.5/10 Placement: Low Medium Tier (Slightly Above Terminal Heaven Difficulty) 4. 9:54 Possible Boy by ThiKn (129031418) Lives mechanic is far more intimidating than it actually ends up being. Just practice doing 3 and 4 in one run a couple times before you go in and you’ll probably be fine. The gameplay isn’t actually that hard, and I ended up beating the level the first time I got past level 1. Attempts: 806 Enjoyment: 8/10 Placement: Low Medium Tier (Around 22 Trials of PAIN Difficulty) 5. 14:58 Casino Of Envy by SunCOMoon (129347111) The long awaited sequel of Decaying Silo and it definitely delivers! The level gets a lot easier once you find every place you’re losing time in practice, and it gets very consistent and satisfying to pull off. Plus, the ending is super fun to figure out and play on its own. Attempts: 1541 Enjoyment: 10.1 Placement: Mid Medium Tier (Around Life and Beauty Difficulty) 6. 16:45 7 do not wait for 1 by Ivelll (124265112) A Chaos-Ball-Theory-Like, this time centralising around managing timers for a bunch of different arrow combinations. This is a puzzle level if anything, because it’s definitely possible to route out the exact order to press each lane ahead of time. It was really fun, the only thing that knocks it down in terms of enjoyment from the likes of ENTANGLEMENT, Chaos Ball Theory and Cognitive Overload (more on that later) is the atmosphere doesn’t completely complement the level. But other than that it’s a really fun level! Attempts: 383 Enjoyment: 9.5/10 Placement: High Hard Tier (Around whg3 lv5 Difficulty) 7. 18:21 Xenolith by mariokirby1703 (128262931) Generic needle slop! This plays very very similarly to Void World checkpoint 2, except it’s slightly longer but with slightly easier gameplay. If you’re good at needle you will not struggle with this at all, but it probably poses a good consistency challenge for those less experienced. Attempts: 1204 Enjoyment: 8/10 Placement: Mid Very Hard Tier (Around the guards mission Difficulty) 8. 21:20 Cognitive Overload by TestFiles (129824112) I think this was one of if not the first platformer extreme I beat before it was rated (not counting my verifications) and it definitely was worth it. This level was paced extremely well with multiple unique waves of tasks which contributed to the high difficulty. Definitely up there with ENTANGLEMENT and Chaos Ball Theory for a personal favourite. Attempts: 352 Enjoyment: 10.2/10 Placement: Low Insane Tier (Around HALL OF THE HOOKKING Difficulty) 9. 25:26 Fulmination by IvanCrafter026 (118284752) Somehow better than adrenaline! Adrenaline was already such a great level, but this manages to improve a lot! The balancing is really great, everything gets super consistent eventually, and the timers get somewhat lenient. At my best I remember getting a 0.4s timer on sections 1 and 3. Overall amazing level, highly recommend trying to learn. Attempts: 6067 Enjoyment: 10.1/10 Placement: Low Extreme Tier (Around Heavenly Echo Difficulty) 10. 27:24 WRISTS UNTIED by No ob (127488759) This level started off fine I guess, I really liked the atmosphere, and definitely liked the idea of a more accessible i loved you. But the consistency just never came for me on this level. I always had to practice 50-100 for like 15 minutes before making attempts which got annoying after a point. I got like 93x3 and 94x1 before beating the level. Wasn’t a good experience and also made me reevaluate rage enjoyment to a 2/10. Also idk what happened to the space bar... Attempts: 7531 Enjoyment: 2/10 Placement: Mid Extreme Tier (Around Crerro Kaizo II Difficulty)