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Apple's Vision Pro isn't as popular as they hoped. I think it's a problem of UX adoption. In my third video on maturity or adoption models I look at how a lack of UX adoption for virtual reality UX behaviors is likely a major reason why consumers aren't that excited about VR/AR headsets. This is my third and final video on maturity and adoption models. To view the previous videos, check out the links in the comments. In summary, I demonstrate how consumers haven't had the opportunities to become comfortable and adopt the UX behaviors essential to VR/AR experiences like we did with the iPhone. You can learn more about my work in this area on my website at https://thestrategicweb.com