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G-type is a fan game created by CnC Darkside and its game elements is based on Gradius, R-type and Darius. You pilot the R9A - Arrowhead ship using the Gradius powerup system instead of the instant pickup system used in the R-type series. Download G-type at: www.acid-play.com/download/g-type Storyline: In the year 2219, after many years of Earth being under seige by the Bacterian empire(Gradius's antagonist), humanity created the alien bio-weapon Bydo(R-type's antagonist) to counter the Bacterian's assault ending the war. The Bydo gained sentience and humanity lost control of them which resulted in the bio-weapon to attack its creators. The Bacterian empire gained knowledge of the incident and formed a truce with the Bydo empire to destroy the Earth. Both empires have merged together thus creating the Byderian empire and now have their sights set on the destruction of the universe. Stage 1: Space Satellite Metropolis The stage is a simple design which is meant to ease players into the game. There is a hidden upgrade near the end of the level that is only available on this stage that allows your bits(options) to fire in different directions based on the ships movement. If you miss the chance to get the upgrade, you will not be able to use your bits to its full potential for the rest of the game. Boss: Dual Big Core Its a bigger Big core with another core that fires 5 lasers instead of 4. YAY!(sarcasm) The barriers fire counter bullets when destroyed which can be blocked by the "Force" or bits. (This only applies to easy mode since the counters bullets become unblockable on higher difficulties) Stage 2: Bio hazard Area This stage has two different routes once you reach the middle of the area. Easy route forces you to enter the lower route which really doesn't contain many threats. Boss: Gomander Eye It's the Stage 2 boss from R-type dimensions. Its fires 3 bullets from its eye, but nothing else has changed with its original attack pattern. Stage 3: Ruin of Moais The moais don't fire many rings at you during horizontal flight, however the vertical shaft is a different story. Moais are on both sides and 3 floating moais spawn from below which can result in a screen full of rings. Luckily for us the bits and force protects the ship from rings and can also be used as an assault weapon to handle the moais as well. Boss: Moairadops It's a fusion of the first stage boss of R-type dimensions(Dobkeratops) and a giant moai head from the Gradius series. Moairadops's tail swings back and forward protecting its weakness making it difficult to shoot close range shots at the lower mouth. I advise using the Wave cannon to deal with the defense, but keep an eye out for the infinite duckers that spawn behind you on the ground as well as the charged ring shots that the moai fires from its mouth. The upper mouth fires multiple rings at you, but isn't a threat as long as you pay attention to the attack pattern. Stage 4: Asteroid Belt If you played on the crystal stage from Gradius II then this stage should be a familiar setting for you. For those of you who never got the chance to reach the stage then I'll explain the concept. Basically the meteors collide and bounce off each other as well as the surfaces of the stage just like the crystals do in Gradius II. Just like the crystals, the meteors require a lot of damage to be dealt for them to be destroyed. Burst Shot is best suited to destroy the meteors. Near the end of the stage, you will enter a meteor storm which introduces you to a swarm of meteors flying at you. Boss: Gravity Core Gravity Core is exactly what its name suggests. It manipulates gravity by opening its wings to prevent you from shooting its core as it tries to force your ship into crashing into it. One speedup is all you need to keep your ship from being pulled in forcefully towards the gravity core. The boss also has a laser attack can also manipulate gravity as well as distort your weapons. I believe laser is unaffected by the gravity core, but I have yet to test this out. Stage 5: Enemy Fortress I hate mechanical bases mainly due to zubs spawning out of nowhere resulting in death and duckers that won't ever leave you alone. Enemies spawn behind you as you travel through the stage. The stage also forces you to fly backwards midway which can be a problem since I'm using the Gradius button layout which resulted in my first death instead of the R-type layout which can move the force to the rear of the ship enabling you to fire backwards. Boss: Final Guard A gunwall that can rebuild turrets everytime a core is destroyed while duckers spawn infinitely. Be careful when you destroy the barriers because they fire unblockable counter bullets The turrets are the biggest threat in this boss battle, so it would be wise to destroy them quickly as they can shoot you while you are focused on the cores. Watch out for the infinite zubs that spawn after the two cores are destroyed.