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Oblivion Remastered 12th playthrough PC #damouseofink #oblivionremastered What's up everyone super excited to finally bring you another playthrough of Oblivion Remastered through the PC! Its as the title says I beat remaster to a pulp 11 times already on the Xbox and Now I'm here to do it on the PC LIVE. OG oblivion is my favorite game of all time and I always enjoy a playthrough I've beat the OG like 30 times in my life time so you may learn some new tricks here. SO YES this will be my 12th playthrough and I cant wait to vibe out time close shut the gates of Oblivion. BY THE WAY i'll be doing this another 11 times to extensively play through all races again but on the PC. If your wondering why 11 playthroughs 10 races to play, I play this game like no one else. 1.2 updates listed below took it straight from the cite, hopefully this will not be to glitchy, xbox was glitchy, gummy, ummmmm hmmmm list kinda goes on and crashes were the worst I lost alot of gameplay back to back to back to back to back playing this on the xbox so I can only pray for legit better experience with steam this RIG can run any game like a GEM and on ULTRA all the way so dont put it past me to put in the work on a marathon. I NEED THAT 1000 feel me, my channel is small and humble and its about d#mn time. Oblivion Remastered Update 1.2 UI Fixed map markers disappearing Fixed missing punctuation in Simplified Chinese text Fixed “Toggle All” button on Map screen to work as a 'Hold' Various fixes to localized text Fixed controller issues in Spell making menu Fixed menus being cropped incorrectly in 1280x1024 Fixed the incorrect player stance in the inventory menu after fast travel Fixed rebinding keys for Lock Picking Fixed keybinds not updating in AZERTY Fixed soft lock with controller in Enchanting menu Fixed stats not updating when equipping enchanted items Fixed a character skin glitch when closing the inventory menu CRASHES Fixed crashes that could occur while fighting Jyggalag Fixed crashing when killing a paralyzed NPC with an arrow Fixed crashing when paralyzing an already-paralyzed NPC Fixed crashing in Spellmaking menu when rapidly removing & implementing effects Fixed various GPU crashes Fixed crashes that could occur during auto saves AUDIO Fixed underwater SFX persisting after leaving exiting water Fixed missing ambient SFX in Shivering Isles QUESTS Fixed NPCs floating after being knocked down during Priory of the Nine quest Fixed crashing when entering Flooded Mine during Final Justice quest Fixed pathing for Shaleez in Flooded Mine during Final Justice quest Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest Fixed missing VFX during the closing of the Great Gate Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest Fixed NPC pathing issues during ‘Baiting the Trap’ quest Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest Fixed crash at end of ‘Through a Nightmare, Darkly’ quest Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’ Fixed cutscene not playing during ‘Light the Dragonfires’ Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’ PERFORMANCE Fixed frame rate drop in Deepscorn Hollow Fixed frame rate drops in Black Rock Caverns Fixed frame rate drop between Skingrad and Skingrad Castle Fixed frame rate drop south of Bravil Castle courtyard Reduced the frequency of hitches in the open world. General improvements to frame time in many locations. Optimize updating of character attachments. Optimize rendering of water volumes in the open world. Optimize light/shadow updates in several lairs. Optimize waterfall particle FX and rendering. Optimize the weather system. Optimize character animation system. GAMEPLAY Fixed player character height scaling Fixed armor items hiding Argonian and Khajiit tails Fixed slow camera movement when initiating NPC dialogue Fixed soft lock when a player with a high bounty goes to jail Fixed Orrery animations Fixed physics bug with floating necklaces Fixed vampire sleeping animations Fixed NPC beards not following facial animation. Fixed ghost NPCs being completely invisible Fixed missing animation when talking to Shamada in Leyawiin Fixed occasional very long load times when fast traveling Fixed missing facial animation for Snak gra-Bura Fixed falling unconscious in water preventing player from getting up Fixed NPCs losing collision when swimming Fixed NPCs stopping combat when