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Learn Advanced Texture Authoring in Substance Designer with Javier Perez, Lead Materials Artist at PlayStation Visual Studios, for a detailed masterclass on texture creation for games and virtual production. In this workshop, Javier walks you through the process of creating realistic, aged surfaces for organic materials using his personal project, "Layered Cliff". Watch as he demonstrates intermediate workflows and shares pro tips for achieving believable surface aging in Substance Designer. 🎨 What You’ll Learn: The basics and advanced techniques of texture authoring for games How to create realistic aging effects for organic materials Using Substance Designer for complex texturing workflows Key principles for crafting convincing natural surfaces like rock, dirt, and foliage Javier’s personal workflow and creative process behind "Layered Cliff" ✨ Explore More from Javier Perez: ➡️ https://www.artstation.com/meshmodeler 💡 Interested in More Workshops? Become a "Workshop Access" tier member to participate in live Q&As and exclusive sessions https://www.beyondextent.com/ 📌 Discover Related Content: #SubstanceDesigner #Texturing #GameDev #EnvironmentArt #MaterialsArt #VirtualProduction #OrganicTextures