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We open season two of the biomes bundle by heading out 400 in the x and 400 in the z, within the nether, to see what's really out there! Subscribe for more coming real soon! My Work at home rig got an update and as an after effect I can try out Optifine and shaders! How's it look? I think Amazing! The Minecraft multi-biome world I'm exploring and building in, that I'm showing to friends and family. Feel free to subscribe if you want to see more! Thanks for watching everyone! CC: http://www.youtube.com/user/JChalant?... CC: / dexteramt. . Get some gear at http://www.merchdirect.com (JC gaming, and Bonecookie music coming soon!) --------------- This video --------------- Originally streamed live at: / jchalant Dexteram Testing is a branch of the Dexteram Family that specializes in discovering potential game issues and problem solving work-a-rounds. Those incidents are recorded and cataloged for presentation purposes to active and prospective clients. It's not all serious business, and we can have some fun doing it. Here my testing partners identify issues with: Dexteram Tunnelers: my private Minecraft world Things we test for: Inoperative interactive object(s), such as Buttons, levers, Mission terminals, Non-player Characters, etc. Inaccessible interactive object(s), such as Farming Nodes which may spawn randomly near a central axis point. Non-displayed Interactive object(s), such as items which cease instantiating or 'painting' on underlying terrain. Environmental Collision Detection Issues, such as a player character or similar walking through expected collision points like walls, or falling issues related to polygonal detection beneath said avatar(s). Camera Physics, such as falling behind a polygon and forcing the engine to display nothing but background. Unexpected Passable Terrain, such as gaining access where you were not expected to be able to. Storyline Errors, such as directions to a falsely identified target/destination. Grammar and syntax vs. Flow of written narrative available upon request...if you see what I did there. Our three pronged encounter testing procedure that calls for three distinctive engagement styles, this helps to identify unexpected conflict resolutions to the designed event. Unexpected ways that the client may wish to adjust in the future if they deem it to be an exploitative process detrimental to the overall experience. You may know it as glitches or exploits, and yes, we actively seek them out to be resolved. Advanced discussion during informal and formal meetings, regarding the exploit-ability of any such events which helps our client to establish a measure of what the general public's opinion may be, and make adjustments accordingly if they (the clients) desire. A.I. evaluation which can be measured against our video reporting method in order to accurately evaluate the desired perspective result. ------------------------------- Other Ongoing Projects ------------------------------- IBO Project: http://www.shop--at--home.com Twitch Streaming: / jchalant Dexteram Testing: http://www.DexteramTesting.com Music Projects: http://www.BoneCookie.com My Buddy Mike: http://www.Citybird.me -------------- Social Links -------------- FACEBOOK: / john.lucas.9638 WEBSITE: http://www.shop--at--home.com GUILD WEB: http://www.DexteramFamily.Enjin.com ---------- MUSIC ---------- Michael Mahoney: http://www.citybird.me http://www.facebook.com/miketmahoney?... http://www.Bonecookie.com Autumn Day by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ "Ibn Al-Noor" by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ "Backpacking" by Silent Partner "Zoom" by Vibe Tracks "Invisible" by Vibe Tracks "Stale mate" by Jingle Punks