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0:00 - Wave 1 - Basic Goblins 0:34 - Wave 2 - Basic Dwarves 0:51 - Wave 3 - Goblin Bombers and Warriors 1:13 - Wave 4 - Goblin Wizards 1:43 - Wave 5 - More Dwarves 2:12 - Wave 6 - Goblin Archers and Cave Trolls 3:09 - Wave 7 - Dwarf Priests 4:35 - Wave 8 - Bomberfest 5:09 - Wave 9 - Dwarves and a Beholder 1 6:17 - Wave 10 - Goblin Wizards and a Cave Troll 7:28 - Wave 11 - Dwarves and a Beholder 2 8:41 - Wave 12 - 5x Beholder 9:34 - Wave 13 - Many Goblins and some Dwarves 10:14 - Wave 14 - Goblin Archers and Dwarf Champions 10:49 - Wave 15 - Variety Wave 1 12:26 - Wave 16 - Many Goblin Miners and Cave Trolls 14:16 - Wave 17 - Magick Users and a Beholder 15:09 - Wave 18 - Variety Wave 2 16:34 - Wave 19 - Variety Wave 3 17:40 - Wave 20 - Variety Wave 4 ----- Staff of Deflection 2.0 OP ----- Spell Combos I used throughout this: --- *QFSAS* (Long-lasting beam with decent DPS for earlier waves or when there's one or two enemies remaining and you don't have Haste or Teleport) *QFSAS + Area-cast* (Good AOE for wetting opponent and clearing smaller enemies) *SDF* (Goblin Bomber removal spell) *FAAAA* (Goblin Bomber removal spell for when they hide behind other units. Also doubles as somewhat decent but outclassed Goblin crowd control) *QSD + SDR spam* (Ultimate directional crowd control/stunlock spell combo) *QSD + SDR + QRQRQRQRD* (Single-target removal) *DDDDD* (Giant rock, if Dwarf Priests use it why not I) *DDDDD + Area Cast* (Dwarf disarmer) *QRQRASE* (God-tier DPS clearing spell, easily one of the best in the game. Bit dangerous though without the proper shielding) *EDDDD* (I hate Dwarf Priests) *ASER + Self-cast* (Self-shield that almost completely counters Malignant Beholders) *SAFE + Self-cast* (Self-shield that counters Goblin Bombers and Archers pretty well while still allowing some protection from Malignant Beholders) ----- Magicks I used throughout this: --- *Haste* (Must-get and practically required for later waves) *Teleport* (Good spell for getting out of bad situations and works as a replacement for Haste as well if you're good at speed casting. Can also do Q+R+Teleport to go in a straight line extremely quickly. Thank you speedrunners for teaching me that trick) *Charm* (One of the best spells you can possibly get in Challenge. Turns many difficult waves into a joke as everyone tears eachother apart) *Summon Elemental* (Like Raise Dead but even better. Mega-spongy elementals who can deal with most stuff on their own)