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/ @nenrikigaming Title: Adventure Island Platform: Nintendo Entertainment System (NES) Edition: Original NA Build Publisher: Hudson Soft (NA) Developer: Hudson Soft Release: North America, September 1988 Genre: Action → Platformer (Run & Jump) View: Side-view Scroll: Horizontal forward-only scroll ¹ Mode: Single Player Adventure Island (NES) is a side-scrolling Run & Jump Platformer set across 8 areas, each with 4 rounds, totaling 32 linear stages. Every round is divided into sections marked by S (start) and G (goal); losing a life restarts from the current section's beginning. At the end of each Area-4, you must defeat a mandatory boss using the Stone Axe or its upgrade, the Fireball. The final boss is King Quiller. You must constantly manage Master Higgins’ stamina bar, which drains over time and is refilled by fruit scattered throughout the stage: Apple, Banana: +50 pts, +1 bar 🍎🍌 Tomato, Carrot: +100 pts, +2 bars 🍅🥕 Pineapple: +200 pts, +3 bars 🍍 Remaining stamina is converted into score at round’s end. If you find the hidden Bonus Pot, 🏺 your time bonus is doubled. There are 32 Bonus Pots —one per round. The Bonus Pot grants 1,000 points. Item eggs may be visible or invisible. To find a hidden one, throw a weapon; if the projectile vanishes mid-air, there’s something there. Egg rewards follow a cycle: Fireball → Red Milk → 3 Ruby Rings → 1-Up, then restart upon death. Item pickups include: Stone Axe, Fireball: Weapons; fireball destroys boulders 🪓→🔥 Skateboard: Boosts speed, no brakes 🛹 Flower: Doubles fruit points 🌼 Milk: Full stamina refill 🥛 Honey Girl: Invincibility 🧚♀️ Eggplant: Drains stamina rapidly 🍆 Key: Opens bonus stage 🗝️ Mini Higgins: Extra life 👶 Bonus Pot: Doubles end-of-round bonus 🏺 Hudson Bee: Found in Round 1-1; grants continue option (hold D-Pad + START after Game Over) 🐝 Enemies offer specific score values: Sneil: 10 pts 🐌 Canvas: 100 pts 🦅 Cobra: 100 pts 🐍 Kello: 200 pts 🐸 Octopi: 100–200 pts depending on color 🐙 Waler: 100 pts 🐟 Pooter: 🐖 100 pts Basser: 50 pts 🦇 Skeleton: 10 pts 💀 Gizmo: 50 pts 🕷️ Coyote: 500 pts 🐺 Rocks/Boulders: 🪨 100 pts (only with Fireball) Ice: 20 pts ⬇️ — 🧚♀️ While under Honey Girl's effect, defeating enemies or obstacles in succession grants escalating points in a staggered pair-based sequence: 100, 100, 200, 200, 300, 300, up to 500. The chain resets if the invincibility ends or the combo is interrupted. — 🐺 Defeating any coyote from behind triggers a hidden Nintendo controller shortly ahead—grabbing it awards 1,000 points. — 💍 Collecting a Ruby Ring grants 2,000 points if obtained from a Fireball egg while already equipped with the weapon. — 👹 Defeating any boss grants a fixed bonus of 5,000 points added instantly upon victory. Obstacles include destructible boulders and indestructible Fire Pillars, which must be jumped or passed with Honey Girl. Some caves and bonus zones feature vertical scrolling, but level progression is strictly horizontal forward-only —scroll can’t move backward after advancing. 🏃♂️➡️ The story follows Master Higgins as he journeys across the South Pacific’s treacherous terrain to rescue Princess Leilani "Tina" from the Evil Witch Doctor. With forests, mountains, caves, traps, and enemies ahead, only precise platforming and power-up mastery can lead to victory. Controls: D-Pad: Move A Button: Jump B Button: Attack / Run Adventure Island demands stamina management, precision, and memorization. Brutally difficult, it rewards exploration, scoring, and survival strategy. 🌴🔥🛡️ NOTES: ¹ — The scroll moves horizontally and manually in a single locked direction. Once the screen advances, the player cannot return to previously unseen areas. Backtracking is restricted to the visible frame. Some stages feature minor vertical displacement, but progression remains strictly horizontal. #AdventureIsland #NESClassics #HudsonSoft #MasterHiggins #AdventureIslandNES #8bitPlatformer #RetroGaming #WonderBoyLegacy #RunAndJump Chapters: 00:00 Intro 00:23 Area 1 Round 1 02:03 Area 1 Round 2 03:30 Area 1 Round 3 05:16 Area 1 Round 4 06:55 Area 2 Round 1 08:21 Area 2 Round 2 09:47 Area 2 Round 3 11:19 Area 2 Round 4 13:01 Area 3 Round 1 14:53 Area 3 Round 2 16:20 Area 3 Round 3 17:53 Area 3 Round 4 19:38 Area 4 Round 1 21:12 Area 4 Round 2 22:52 Area 4 Round 3 24:48 Area 4 Round 4 26:34 Area 5 Round 1 28:25 Area 5 Round 2 29:56 Area 5 Round 3 31:40 Area 5 Round 4 33:23 Area 6 Round 1 35:14 Area 6 Round 2 37:09 Area 6 Round 3 38:54 Area 6 Round 4 40:50 Area 7 Round 1 42:41 Area 7 Round 2 44:29 Area 7 Round 3 46:22 Area 7 Round 4 48:25 Area 8 Round 1 50:43 Area 8 Round 2 52:45 Area 8 Round 3 54:40 Area 8 Round 4